will nur pullen
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67
ReallifeGamemode.Client/Jobs/BusRouteSelect.ts
Normal file
67
ReallifeGamemode.Client/Jobs/BusRouteSelect.ts
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@@ -0,0 +1,67 @@
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import * as NativeUI from 'NativeUI';
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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let sendItem = new UIMenuItem("Starten", "Route starten");
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sendItem.BackColor = new Color(13, 71, 161);
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sendItem.HighlightedBackColor = new Color(25, 118, 210);
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let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function busRouteList(globalData: GlobalData) {
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var routeMenu: NativeUI.Menu;
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var routeTexts;
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var routeText;
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mp.events.add('showBusRouteMenu', (listRoutes) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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routeTexts = JSON.parse(listRoutes);
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routeMenu = new Menu("Bus Job", "", new Point(50, 50), null, null);
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routeMenu.AddItem(new UIMenuListItem("Route", "", new ItemsCollection(routeTexts)));
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routeMenu.AddItem(sendItem);
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routeMenu.AddItem(cancelItem);
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routeMenu.AddItem(cancelItem);
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routeMenu.Visible = true;
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routeMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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case "Route":
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routeText = String(item.SelectedItem.DisplayText);
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break;
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}
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});
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routeMenu.ItemSelect.on((item) => {
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if (item.Text === "Starten") {
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mp.events.callRemote("startBusRoute", routeText);
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routeMenu.Close();
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globalData.InMenu = false;
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} else if (item.Text === "Abbrechen") {
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routeMenu.Close();
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globalData.InMenu = false;
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}
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});
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routeMenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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}
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@@ -161,3 +161,6 @@ reportList(globalData);
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import checkpointHandle from './util/checkpoint';
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checkpointHandle(globalData);
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import busRouteList from './Jobs/BusRouteSelect';
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busRouteList(globalData);
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Util;
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using Newtonsoft.Json;
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namespace ReallifeGamemode.Server.Job
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{
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@@ -14,7 +15,9 @@ namespace ReallifeGamemode.Server.Job
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public override bool NeedVehicleToStart => true;
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private readonly IReadOnlyCollection<Vector3> list = new List<Vector3>
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public String routeText;
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private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
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{
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new Vector3(-105.5951, -1684.548, 29.23948),
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new Vector3(-1056.246, -2552.576, 13.66063),
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@@ -25,6 +28,17 @@ namespace ReallifeGamemode.Server.Job
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new Vector3(218.1398, -850.9549, 30.16619)
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Route2 = new List<Vector3>
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{
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new Vector3(403.4488, -786.5514, 29.2046),
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new Vector3(787.6898, -1364.566, 26.41318),
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new Vector3(942.0541, -1447.974, 31.14204),
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new Vector3(866.8322, -997.5225, 30.48207),
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new Vector3(785.4254, -781.3905, 26.33277),
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new Vector3(351.5793, -1064.582, 29.40059),
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new Vector3(235.0964, -857.1152, 29.74256),
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}.AsReadOnly();
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public BusDriverJob()
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{
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JobStart += BusDriverJob_JobStart;
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@@ -32,7 +46,24 @@ namespace ReallifeGamemode.Server.Job
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private void BusDriverJob_JobStart(Client player)
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{
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CheckPointHandle.StartCheckPointRoute(player, list);
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List<String> listRouteTexts = new List<string>();
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listRouteTexts.Add("Kurz 1");
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listRouteTexts.Add("Kurz 2");
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player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
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}
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[RemoteEvent("startBusRoute")]
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public void StartBusRoute(Client player, string type)
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{
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if (type == "Kurz 1")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1);
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} else if (type == "Kurz 2")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2);
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}
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}
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}
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}
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@@ -47,10 +47,7 @@ namespace ReallifeGamemode.Server.Util
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break;
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}
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}
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temp.NextCheckpoint();
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ChatService.Broadcast("neuer cp");
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}
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}
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@@ -80,7 +77,6 @@ namespace ReallifeGamemode.Server.Util
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if (this.list.Count() > checkPointsDone)
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{
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Vector3 nextCp = list.ElementAt(checkPointsDone);
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ChatService.SendMessage(this.player, "cp set at " + nextCp.ToString());
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this.player.TriggerEvent("setCheckPoint", nextCp, player);
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}
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if (this.list.Count() == checkPointsDone)
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