Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -240,6 +240,30 @@ namespace ReallifeGamemode.Server.Commands
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player.SendNotification("~g~[Info]~w~ Connect-Logs werden nun angezeigt.");
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}
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break;
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case "d":
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if (player.HasData("togd"))
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{
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player.ResetData("togd");
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player.SendNotification("~g~[Info]~w~ D-Chat wird nun ausgeblendet.");
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}
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else
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{
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player.SetData("togd", true);
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player.SendNotification("~g~[Info]~w~ D-Chat wird nun angezeigt.");
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}
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break;
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case "ga":
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if (player.HasData("togga"))
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{
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player.ResetData("togga");
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player.SendNotification("~g~[Info]~w~ GA-Chat wird nun ausgeblendet.");
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}
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else
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{
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player.SetData("togga", true);
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player.SendNotification("~g~[Info]~w~ GA-Chat wird nun angezeigt.");
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}
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break;
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}
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}
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@@ -259,11 +283,13 @@ namespace ReallifeGamemode.Server.Commands
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}
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if (player.GetData<bool>("SAdminduty") == false)
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{
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player.TriggerEvent("toggleTSupportMode", true);
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player.SetData("SAdminduty", true);
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ChatService.SendMessage(player, "~g~ ** " + "Du befindest dich im T-Support");
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}
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else
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{
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player.TriggerEvent("toggleTSupportMode", false);
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player.SetData("SAdminduty", false);
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ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support");
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}
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@@ -1442,6 +1468,33 @@ namespace ReallifeGamemode.Server.Commands
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Medic.delReviveTask(target);
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}
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[Command("aunshow", "~m~Benutzung:~s~ /aunshow")]
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public void CmdAdminUnshow(Player player)
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{
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User user = player.GetUser();
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if (!user.IsAdmin(AdminLevel.HEADADMIN))
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{
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ChatService.NotAuthorized(player);
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return;
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}
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bool currentStatus = user.GetData<bool>("adminUnshow");
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currentStatus = !currentStatus;
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user.SetData("adminUnshow", currentStatus);
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player.TriggerEvent("toggleAdminUnshowMode", currentStatus);
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user.SetBlipAndNametagColor();
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if(currentStatus)
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{
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du bist nun Unshow");
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}
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else
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{
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du bist nun nicht mehr Unshow");
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}
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}
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[Command("setap", "~m~Benutzung: ~s~/setap [Spieler] (Armor)")]
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public void CmdAdminSetAP(Player player, string name, int armor = 100)
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{
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@@ -74,7 +74,7 @@ namespace ReallifeGamemode.Server.Commands
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User user = player.GetUser(dbContext);
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Faction f = user?.Faction;
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if ((f == null || !f.GangOwned) && !user.IsAdmin(AdminLevel.ADMIN))
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if ((f == null || !f.GangOwned) && (!user.IsAdmin(AdminLevel.ADMIN) || !player.HasData("togga")))
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{
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ChatService.NotAuthorized(player);
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return;
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@@ -105,7 +105,7 @@ namespace ReallifeGamemode.Server.Commands
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string broadcastMessage = "!{FF0000}** " + rank + " " + player.Name + ": " + message + " **";
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using (var context = new DatabaseContext())
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{
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned), true);
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned), true, (admin) => admin.HasData("togga"));
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}
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}
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@@ -154,7 +154,7 @@ namespace ReallifeGamemode.Server.Commands
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User user = player.GetUser(dbContext);
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Faction f = user?.Faction;
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if ((f == null || !f.StateOwned) && !user.IsAdmin(AdminLevel.ADMIN))
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if ((f == null || !f.StateOwned) && (!user.IsAdmin(AdminLevel.ADMIN) || !player.HasData("todg")))
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{
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ChatService.NotAuthorized(player);
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return;
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@@ -185,7 +185,7 @@ namespace ReallifeGamemode.Server.Commands
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string broadcastMessage = "!{CC3333}** " + factionName + " " + player.Name + ": " + message + ", over **";
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using (var context = new DatabaseContext())
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{
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned), true);
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned), true, (admin) => admin.HasData("togd"));
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}
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}
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@@ -312,7 +312,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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{
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User pUser = p.GetUser();
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if ((pUser?.FactionLeader ?? false) || (pUser.IsAdmin(AdminLevel.ADMIN) && !p.HasData("toglc")))
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if ((pUser?.FactionLeader ?? false) || (pUser.IsAdmin(AdminLevel.ADMIN) && p.HasData("toglc")))
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{
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ChatService.SendMessage(p, broadcastMsg);
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}
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@@ -625,6 +625,15 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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if(player.GetData<bool>("SellVehicleDecision") == true && player.HasData("VehicleToSell"))
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{
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InteractionManager.SellPlayerVehicle(player, player.GetData<int>("VehicleToSell"));
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player.ResetData("SellVehicleDecision");
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player.ResetData("VehicleToSell");
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player.SendNotification("~g~Du hast dein Fahrzeug verkauft");
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return;
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}
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User u = player.GetUser();
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if (u.JobId == null) return;
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@@ -780,6 +789,13 @@ namespace ReallifeGamemode.Server.Events
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Medic.MakeHealDecision(player, false);
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return;
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}
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if (player.GetData<bool>("SellVehicleDecision") == true && player.HasData("VehicleToSell"))
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{
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player.ResetData("SellVehicleDecision");
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player.ResetData("VehicleToSell");
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player.SendNotification("~r~Du hast den Fahrzeugverkauf abgebrochen");
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return;
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}
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if (!player.IsInVehicle) return;
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if (player.VehicleSeat != 0) return;
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Events
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{
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@@ -345,8 +345,14 @@ namespace ReallifeGamemode.Server.Extensions
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}
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bool duty = user.GetData<bool>("duty");
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bool adminUnshow = user.GetData<bool>("adminUnshow");
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if (player.GetData<bool>("SAdminduty"))
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if(adminUnshow)
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{
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blipColor = -1;
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nameTagColor = -3;
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}
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else if (player.GetData<bool>("SAdminduty"))
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{
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blipColor = 30;
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nameTagColor = -2;
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@@ -33,7 +33,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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}
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else if (factionID == 5)
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{
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client.TriggerEvent("SERVER:Util_setWaypoint", 1157.56, -1518.56); // Terror
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client.TriggerEvent("SERVER:Util_setWaypoint", -1082.29, -1655.07); // Terror
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}
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else if (factionID == 6)
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{
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@@ -473,18 +473,30 @@ namespace ReallifeGamemode.Server.Managers
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{
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var vehPrice = userVehicle.Price;
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var backPrice = (int)(vehPrice * 0.4);
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user.BankAccount.Balance += backPrice;
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ChatService.SendMessage(player, $"~b~[INFO]~s~ Du hast durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
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dbContext.UserVehicles.Remove(userVehicle);
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dbContext.SaveChanges();
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veh?.Delete();
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player.SetData<bool>("SellVehicleDecision", true);
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player.SetData<int>("VehicleToSell", id);
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ChatService.SendMessage(player,"~s~Möchtes du das Fahrzeug ~y~" + veh.DisplayName + " ~s~wirklich für ~g~$" + backPrice + " ~s~verkaufen? Drücke ~g~J~s~ zum Bestätigen oder ~r~N ~s~zum Abbrechen");
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}
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}
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public static void SellPlayerVehicle(Player player, int id)
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{
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using var dbContext = new DatabaseContext();
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var user = player.GetUser(dbContext);
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var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
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var vehPrice = userVehicle.Price;
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var backPrice = (int)(vehPrice * 0.4);
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GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(userVehicle);
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user.BankAccount.Balance += backPrice;
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ChatService.SendMessage(player, $"~b~[INFO]~s~ Du hast durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
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dbContext.UserVehicles.Remove(userVehicle);
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dbContext.SaveChanges();
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veh?.Delete();
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}
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[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteraction")]
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public void FactionVehicleInteraction(Player player, int id, string selection)
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{
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@@ -53,7 +53,7 @@ namespace ReallifeGamemode.Server.Services
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/// </summary>
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/// <param name="message">Die Nachricht, die gesendet werden soll</param>
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/// <param name="factions">Die Liste an Fraktionen, die diese Nachricht bekommen sollen</param>
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public static void BroadcastFaction(string message, List<Faction> factions, bool toAdmins = false)
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public static void BroadcastFaction(string message, List<Faction> factions, bool toAdmins = false, Predicate<Player> shouldSendToAdmins = null)
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{
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foreach (Player c in NAPI.Pools.GetAllPlayers())
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{
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@@ -63,7 +63,7 @@ namespace ReallifeGamemode.Server.Services
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{
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ChatService.SendMessage(c, message);
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}
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else if (user.IsAdmin(AdminLevel.ADMIN) && toAdmins)
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else if (user.IsAdmin(AdminLevel.ADMIN) && (toAdmins && (shouldSendToAdmins == null || shouldSendToAdmins(c))))
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{
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ChatService.SendMessage(c, message);
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}
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@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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public static int[] WEAPON_DEAL_FACTIONS => WEAPON_DEAL_GANG_IDS.Concat(WEAPON_DEAL_STAATSFRAK_IDS).Distinct().ToArray();
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public static readonly VehicleHash WEAPON_DEAL_GANG_VEHICLE_HASH = VehicleHash.Burrito3;
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public static readonly VehicleHash WEAPON_DEAL_GANG_VEHICLE_HASH = VehicleHash.Gburrito2;
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public static readonly VehicleHash WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH = VehicleHash.Policet;
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private const int WEAPON_AMOUNT_GANG = 2;
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