test
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@@ -80,15 +80,15 @@
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});
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}, 100);
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mp.events.add("SERVER:QueueAnimations", (nextAnimations, currentAnimation) => {
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mp.events.add("SERVER:QueueAnimations", (JSON_nextAnimations, currentAnimation) => {
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let index = mp.game.joaat(currentAnimation);
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if (!animationSyncData.animations.hasOwnProperty(index)) return;
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let currentAnim = animationSyncData.animations[index];
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let { id, name, animDict, animName, duration, loop, flag } = currentAnim;
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let interval = setInterval(function () {
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mp.gui.chat.push(nextAnimations);
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mp.events.callRemote("CLIENT:AnimPairTransition", nextAnimations);
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mp.gui.chat.push(JSON_nextAnimations);
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mp.events.callRemote("CLIENT:AnimPairTransition", JSON_nextAnimations);
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clearInterval(interval);
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}, duration);
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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namespace ReallifeGamemode.Server.Util
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{
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@@ -62,8 +63,9 @@ namespace ReallifeGamemode.Server.Util
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public class AnimationSyncEvents : Script
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{
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[RemoteEvent("CLIENT:AnimPairTransition")]
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public void AnimPairTransition(Player player, string[] transitionTo)
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public void AnimPairTransition(Player player, string JSON_transitionTo)
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{
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string[] transitionTo = (string[])JsonConvert.DeserializeObject(JSON_transitionTo);
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player.SendChatMessage(transitionTo.ToString());
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player.SyncAnimation(transitionTo.ToList<string>());
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}
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