убежать от Таркова
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@@ -12,6 +12,8 @@
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var ShapeTonneBase = null;
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var vehicle = null;
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var interval = null;
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var BlipTonne = [];
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var ShapeTonne = [];
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@@ -71,7 +73,7 @@
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if (Shape != ShapeTonne[i]) continue;
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if (!Traegt) {
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if (!HintenVoll) {
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mp.events.callRemote('CLIENT:MuellmannImShape', JSON.stringify(Shape));
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mp.events.callRemote('CLIENT:MuellmannImShape', i);
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Traegt = true;
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BlipTonne[i].destroy();
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BlipTonne[i] = null;
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@@ -80,7 +82,7 @@
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MuellSack = mp.objects.new(600967813, mp.players.local.position, { rotation: new mp.Vector3(0.0, 0.0, 0.0), alpha: 255, dimension: 0 });
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MuellSack.attachTo(mp.players.local.handle, mp.players.local.getBoneIndex(6286), 0.45, -0.9, -0.075, 270.0, 0.0, 25.0, true, true, false, false, 0, true);
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createMarker();
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interval = setInterval(function () { createMarker(); }, 250);
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}
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else {
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mp.gui.chat.push("Der Müllwagen ist bereits voll! Fahre zur Base und lade ab!");
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@@ -98,6 +100,8 @@
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Traegt = false;
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mp.events.callRemote('CLIENT:MuellmannAddSack');
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clearInterval(interval);
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if (BlipTonneHinten) BlipTonneHinten.destroy();
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BlipTonneHinten = null;
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if (CheckpointTonneHinten) CheckpointTonneHinten.destroy();
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@@ -115,17 +119,13 @@
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HintenVoll = false;
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}
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});
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mp.events.add("MuellmannUpdateColshape", (jsonColShape) => {
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let ColShape = JSON.parse(jsonColShape);
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for (var i = 0; i < ShapeTonne.length; i++) {
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if (ColShape != ShapeTonne[i]) continue;
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BlipTonne[i].destroy();
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BlipTonne[i] = null;
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ShapeTonne[i].destroy();
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ShapeTonne[i] = null;
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}
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mp.events.add("MuellmannUpdateColshape", (index) => {
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if (BlipTonne[index] != null)
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BlipTonne[index].destroy();
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BlipTonne[index] = null;
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if (ShapeTonne[index] != null)
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ShapeTonne[index].destroy();
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ShapeTonne[index] = null;
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});
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mp.events.add("SERVER:MuellmannZuBase", () => {
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@@ -117,11 +117,6 @@ namespace ReallifeGamemode.Server.Job
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}
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public void MuellmannJobBeenden(Player player)
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{
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
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{
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ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job beendet!");
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player.TriggerEvent("SERVER:MuellmannStatusFalse");
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@@ -142,25 +137,15 @@ namespace ReallifeGamemode.Server.Job
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return;
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}
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}
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else
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{
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ChatService.SendMessage((Player)player, "~r~INFO: Das ist kein Müllwagen!");
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}
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}
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else
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{
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ChatService.SendMessage((Player)player, "~r~INFO: Zum Job beenden musst du im Auto sein.");
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}
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}
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[RemoteEvent("CLIENT:MuellmannImShape")]
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public void MuellmannImShape(Player player, string jsonColShape)
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public void MuellmannImShape(Player player, int colshapeIndex)
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{
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foreach (var data in muellmanData)
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{
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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if (target != null) target.TriggerEvent("MuellmannUpdateColshape", jsonColShape);
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if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
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ChatService.SendMessage((Player)player, "Du hast den Müllsack in der Hand. Bringe ihm zum Müllwagen hinten.");
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return;
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}
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@@ -267,7 +267,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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[ServerEvent(Event.PlayerDeath)]
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private void JobManagerOnPlayerDeath(Player player)
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private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDeath(player); }
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}
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