[+] Improved Inventory System based on old Inventory Manager and new GUI. (test version)
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@@ -134,6 +134,8 @@ namespace ReallifeGamemode.Server.Events
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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if (user?.FactionId != null)
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{
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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@@ -294,7 +296,7 @@ namespace ReallifeGamemode.Server.Events
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public void KeyPressI(Client player)
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{
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if (!player.IsLoggedIn()) return;
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ManagerOfInventory.GetUserItems(player);
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InventoryManager.GetUserItems(player);
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}
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[RemoteEvent("keyPress:O")]
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@@ -384,10 +386,9 @@ namespace ReallifeGamemode.Server.Events
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{
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if (!player.IsLoggedIn()) return;
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if (player.HasData("inTrade") && player.GetData("inTrade") == true)
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if (!player.IsInVehicle)
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{
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ManagerOfInventory.OpenTradeAccept(player);
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return;
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GroundItem.PickUpGroundItem(player);
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}
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if (player.IsInVehicle && player.VehicleSeat == -1)
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