[+] Improved Inventory System based on old Inventory Manager and new GUI. (test version)

This commit is contained in:
Lukas Moungos
2019-09-12 21:40:27 +02:00
parent df82f8f291
commit deb6b7092e
60 changed files with 2856 additions and 2813 deletions

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@@ -108,3 +108,4 @@ namespace ReallifeGamemode.Server.Inventory
}
}
}

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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Aal : DropItem
{
public override int Id => 6;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override string Name => "Aal";
public override string Description => "Ein Fisch";
public override int Gewicht => 3600;
public override string Einheit => "g";
public override int HpAmount => 20;

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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Barsch : DropItem
{
public override int Id => 7;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override string Name => "Barsch";
public override string Description => "Ein Fisch";
public override int Gewicht => 2600;
public override string Einheit => "g";
public override int HpAmount => 20;

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@@ -18,6 +18,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
public string Description => "puff puff and pass";
public int Gewicht => 50;
public string Einheit => "g";
public uint Object => 1805779401;
public uint Object => 3076948544;
}
}

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@@ -11,11 +11,11 @@ using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Kraftstoff : DropItem
public class Flunder : DropItem
{
public override int Id => 5;
public override string Name => "Flunder";
public override string Description => "ja";
public override string Description => "Ein Fisch";
public override int Gewicht => 7700;
public override string Einheit => "g";
public override int HpAmount => 20;

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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Lachs : DropItem
{
public override int Id => 8;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override string Name => "Lachs";
public override string Description => "Du Lachs";
public override int Gewicht => 4200;
public override string Einheit => "g";
public override int HpAmount => 20;

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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Thunfisch : DropItem
{
public override int Id => 9;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override string Name => "Thunfisch";
public override string Description => "Ein Fisch";
public override int Gewicht => 11000;
public override string Einheit => "g";
public override int HpAmount => 20;

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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Zander : DropItem
{
public override int Id => 10;
public override string Name => "Kraftstoff";
public override string Description => "Der Stoff gibt dir Kraft.";
public override string Name => "Zander";
public override string Description => "Ein Fisch";
public override int Gewicht => 5000;
public override string Einheit => "g";
public override int HpAmount => 20;