[+] Improved Inventory System based on old Inventory Manager and new GUI. (test version)
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@@ -108,3 +108,4 @@ namespace ReallifeGamemode.Server.Inventory
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}
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}
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}
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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public class Aal : DropItem
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{
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public override int Id => 6;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override string Name => "Aal";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 3600;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public class Barsch : DropItem
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{
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public override int Id => 7;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override string Name => "Barsch";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 2600;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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@@ -18,6 +18,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public string Description => "puff puff and pass";
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public int Gewicht => 50;
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public string Einheit => "g";
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public uint Object => 1805779401;
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public uint Object => 3076948544;
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}
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}
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@@ -11,11 +11,11 @@ using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Kraftstoff : DropItem
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public class Flunder : DropItem
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{
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public override int Id => 5;
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public override string Name => "Flunder";
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public override string Description => "ja";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 7700;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public class Lachs : DropItem
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{
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public override int Id => 8;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override string Name => "Lachs";
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public override string Description => "Du Lachs";
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public override int Gewicht => 4200;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public class Thunfisch : DropItem
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{
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public override int Id => 9;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override string Name => "Thunfisch";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 11000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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@@ -14,8 +14,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public class Zander : DropItem
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{
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public override int Id => 10;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override string Name => "Zander";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 5000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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