diff --git a/Server/Entities/ServerVehicle.cs b/Server/Entities/ServerVehicle.cs index ae98baa0..1a592468 100644 --- a/Server/Entities/ServerVehicle.cs +++ b/Server/Entities/ServerVehicle.cs @@ -37,7 +37,7 @@ namespace reallife_gamemode.Server.Entities if (currentVeh != null) VehicleManager.DeleteVehicle(currentVeh); Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false); VehicleStreaming.SetEngineState(veh, false); - VehicleStreaming.SetLockStatus(veh, false); + VehicleStreaming.SetLockStatus(veh, this.Locked); VehicleManager.AddVehicle(this, veh); string numberplate = $"{this.Id}"; @@ -52,6 +52,13 @@ namespace reallife_gamemode.Server.Entities numberplate = $"U{uV.UserId} " + numberplate; } + if(this is ShopVehicle sV) + { + numberplate = "Shop"; + VehicleStreaming.SetLockStatus(veh, false); + Array.ForEach((WindowID[])Enum.GetValues(typeof(WindowID)), x => VehicleStreaming.SetVehicleWindowState(veh, x, WindowState.WindowDown)); + } + veh.NumberPlate = numberplate; return veh; diff --git a/Server/Events/Key.cs b/Server/Events/Key.cs index 9d881657..8f2e138e 100644 --- a/Server/Events/Key.cs +++ b/Server/Events/Key.cs @@ -199,7 +199,9 @@ namespace reallife_gamemode.Server.Events if (player.IsInVehicle && player.VehicleSeat == -1) { Vehicle v = player.Vehicle; - VehicleStreaming.SetEngineState(v, !VehicleStreaming.GetEngineState(v)); + bool state = VehicleStreaming.GetEngineState(v); + NAPI.Util.ConsoleOutput("changing engine state: " + state.ToString()); + VehicleStreaming.SetEngineState(v, !state); } } [RemoteEvent("keyPress:X")]