car verkaufen richtigen preis anzeigen

This commit is contained in:
hydrant
2020-05-07 23:08:15 +02:00
parent d007c7c7bb
commit df66b0e2a5
3 changed files with 7 additions and 7 deletions

View File

@@ -209,25 +209,25 @@ namespace ReallifeGamemode.Server.Commands
var deadPlayerUser = deadPlayer.GetUser(dbContext);
int factionMoney = 100;
if (deadPlayerUser.Handmoney >= 100)
{
deadPlayerUser.Handmoney -= 100;
}
else
{
factionMoney = deadPlayerUser.Handmoney;
int bankMoney = 100 - deadPlayerUser.Handmoney;
deadPlayerUser.Handmoney = 0;
deadPlayerUser.BankAccount.Balance -= bankMoney;
}
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += factionMoney;
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += 100;
dbContext.SaveChanges();
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
deadPlayer.TriggerEvent("onPlayerRevived");
ChatService.SendMessage(deadPlayer, $"Du wurdest von ~y~{player.Name}~s~ für ~g~{factionMoney.ToMoneyString()} wiederbelebt.");
ChatService.SendMessage(deadPlayer, $"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
ChatService.SendMessage(player, $"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt.");
deadPlayer.SetData("isDead", false);
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);