car verkaufen richtigen preis anzeigen
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@@ -365,7 +365,7 @@ export default function (globalData: IGlobalData) {
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confirmMenu.AddItem(descItem);
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var priceItem = new UIMenuItem("Verkaufspreis");
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priceItem.SetRightLabel("~g~$ " + moneyFormat(vehicles.find(x => x.Id == id).Price * 0.6));
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priceItem.SetRightLabel("~g~$ " + moneyFormat(vehicles.find(x => x.Id == id).Price));
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confirmMenu.AddItem(priceItem);
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var yesItem = new UIMenuItem("Verkaufen");
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@@ -209,25 +209,25 @@ namespace ReallifeGamemode.Server.Commands
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var deadPlayerUser = deadPlayer.GetUser(dbContext);
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int factionMoney = 100;
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if (deadPlayerUser.Handmoney >= 100)
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{
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deadPlayerUser.Handmoney -= 100;
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}
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else
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{
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factionMoney = deadPlayerUser.Handmoney;
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int bankMoney = 100 - deadPlayerUser.Handmoney;
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deadPlayerUser.Handmoney = 0;
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deadPlayerUser.BankAccount.Balance -= bankMoney;
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}
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += factionMoney;
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += 100;
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dbContext.SaveChanges();
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player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
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deadPlayer.TriggerEvent("onPlayerRevived");
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ChatService.SendMessage(deadPlayer, $"Du wurdest von ~y~{player.Name}~s~ für ~g~{factionMoney.ToMoneyString()} wiederbelebt.");
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ChatService.SendMessage(deadPlayer, $"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
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ChatService.SendMessage(player, $"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt.");
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deadPlayer.SetData("isDead", false);
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NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
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@@ -129,7 +129,7 @@ namespace ReallifeGamemode.Server.Events
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{
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v.Id,
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v.Model,
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Price = v.Price ?? 0
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Price = (v.Price ?? 0) * 0.6
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});
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var factionVehicles = dbContext.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(u.FactionId ?? -1)).Select(f => new
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