GangwarFix zweiter Tag 4
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@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Gangwar
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 60 - timerCount);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 40 - timerCount);
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}
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if (this.Att_Score >= 200)
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{
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@@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Gangwar
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this.takeOver(this.Owner);
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}
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timerCount += 1;
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if (timerCount >= 60) //change to 900 (seconds) before release for testing reasons change to whatever you like
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if (timerCount >= 40) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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if (this.Att_Score > this.Def_Score)
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{
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