Refresh TicketSystem
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@@ -33,9 +33,9 @@ export default function (globalData: IGlobalData) {
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var ticketItem = new UIMenuItem("Strafticket", "Strafticket annehmen/ablehnen");
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amountJson: string) => {
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount) => {
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var accountData: AccountData = JSON.parse(accountDataJson);
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var ticket_amount = JSON.parse(ticket_amountJson);
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//var ticket_amount = JSON.parse(ticket_amountJson);
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var menu = getInteractionMenu();
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@@ -149,7 +149,7 @@ namespace ReallifeGamemode.Server.Events
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bool ticket_boolean = player.HasData("ticket_boolean");
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int ticket_amount = NAPI.Data.GetEntityData(player, "ticket_amount");
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite, ticket_boolean, JsonConvert.SerializeObject(ticket_amount));
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount);
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}
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[RemoteEvent("keyPress:E")]
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