Fix healdec
This commit is contained in:
@@ -616,9 +616,9 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
{
|
{
|
||||||
if (!player.IsLoggedIn()) return;
|
if (!player.IsLoggedIn()) return;
|
||||||
if (player.GetData<bool>("healDecision") == true)
|
if (player.GetData<bool>("healDecision") == true)
|
||||||
{
|
{
|
||||||
player.SetData<bool>("healDecision", false);
|
|
||||||
Medic.MakeHealDecision(player, true);
|
Medic.MakeHealDecision(player, true);
|
||||||
|
player.SetData<bool>("healDecision", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
User u = player.GetUser();
|
User u = player.GetUser();
|
||||||
|
|||||||
Reference in New Issue
Block a user