Log UserWeapon
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20
ReallifeGamemode.Database/Entities/Weapon.cs
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20
ReallifeGamemode.Database/Entities/Weapon.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace ReallifeGamemode.Database.Entities
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{
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public partial class Weapon
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string WeaponModel { get; set; }
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public string Category { get; set; }
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public int SlotID { get; set; }
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public int Ammo { get; set; }
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public float Price { get; set; }
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}
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}
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