fix wt entlade checkpoint & add waypoints for base
This commit is contained in:
@@ -34,6 +34,16 @@ namespace ReallifeGamemode.Server.Events
|
||||
dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
|
||||
CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, 3, true, "loadWeaponTransport");
|
||||
}
|
||||
else if ((u.FactionId != null)
|
||||
&& ((VehicleHash)vehicle.Model == VehicleHash.Burrito3 || (VehicleHash)vehicle.Model == VehicleHash.Policet)
|
||||
&& vehicle.HasData("WeaponDealLoad")
|
||||
&& vehicle.GetData<bool>("WeaponDealLoad") == true)
|
||||
{
|
||||
BasePoints basePoints = new BasePoints();
|
||||
basePoints.getbase(u.FactionId, client);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user