Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
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@@ -363,7 +363,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if(player.Position.DistanceTo(target.Position) > 3)
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if(player.Position.DistanceTo(target.Position) > 5)
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{
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ChatService.ErrorMessage(player, "Der Patient ist zu weit entfernt");
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return;
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@@ -129,9 +129,9 @@ namespace ReallifeGamemode.Server.Extensions
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{
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User dbUser = dbContext.Users.Where(u => u.Id == user.Id).FirstOrDefault();
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dbUser.Wanteds = newWanteds;
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dbUser.SetBlipAndNametagColor();
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dbContext.SaveChanges();
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}
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user.SetBlipAndNametagColor();
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ChatService.SendMessage(user.Player, "!{#FF614A}Du hast ein Verbrechen begangen: " + reason + "" + (cop != null ? " | Gemeldet von: " + cop.Name + "." : ""));
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ChatService.SendMessage(user.Player, " !{#FFFF00}Fahnundgslevel:~s~ " + newWanteds);
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@@ -101,15 +101,15 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void CheckHealDecisionDistance()
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{
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foreach(var healAuftrag in HealDecisions)
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foreach(var healAuftrag in HealDecisions.ToList())
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{
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if (healAuftrag.dMedic.Position.DistanceTo(healAuftrag.dTarget.Position) >= 10)
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if (healAuftrag.dMedic.Position.DistanceTo(healAuftrag.dTarget.Position) > 5)
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{
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healAuftrag.dMedic.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
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healAuftrag.dTarget.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
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healAuftrag.dTarget.ResetData("healDecision");
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == healAuftrag.dTarget);
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HealDecisions.Remove(activeDecision);
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HealDecisions.Remove(healAuftrag);
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}
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}
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}
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@@ -63,7 +63,7 @@ namespace ReallifeGamemode.Server.Managers
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own.FactionRank = dbContext
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.FactionRanks
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.Where(r => r.FactionId == u.FactionId)
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.FirstOrDefault();
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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