Finish Inventory-Backend
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@@ -54,7 +54,7 @@ mp.events.add("showInventory", (invWeight, itemArr) => {
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show = true;
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mp.game.graphics.requestStreamedTextureDict("itemimages", true);
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} else {
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mp.events.callRemote('saveInventory', items);
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mp.events.callRemote('saveInventory', JSON.stringify(items));
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(false, false);
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show = false;
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@@ -62,6 +62,10 @@ mp.events.add("showInventory", (invWeight, itemArr) => {
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}
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});
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mp.events.add("addItem", (item) => {
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items.push(item);
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});
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mp.events.add("render", () => {
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if (show === true) {
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var pos = mp.gui.cursor.position;
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@@ -80,7 +80,7 @@ namespace reallife_gamemode.Server.Commands
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}
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[Command("giveitem", "~m~Benutzung: ~s~/giveitem [Target] [Item ID] [Anzahl]")]
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public void CmdAdminGiveItem(Client player, Client target, int itemId, int amount)
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public void CmdAdminGiveItem(Client player, string targetname, int itemId, int amount)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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@@ -88,17 +88,15 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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UserItem newItem = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount };
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dbContext.UserItems.Add(newItem);
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dbContext.SaveChanges();
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}
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UserItem item = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount};
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InventoryManager.AddItemToInventory(target, item);
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}
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#region Support
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@@ -1,4 +1,6 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Commands;
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using reallife_gamemode.Server.Entities;
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@@ -100,46 +102,72 @@ namespace reallife_gamemode.Server.Managers
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}
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[RemoteEvent("saveInventory")]
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public void SavePlayerInteroy(Client player, string[][] itemArray)
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public void SavePlayerInventory(Client player, string itemArray)
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{
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var user = player.GetUser();
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string[][] items = new string[itemArray.Length][];
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List<UserItem> userItems = new List<UserItem>();
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var user = player.GetUser();
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var items = JsonConvert.DeserializeObject<string[][]>(itemArray);
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//player.SendChatMessage(items);
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using (var context = new DatabaseContext())
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{
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foreach (var item in items)
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for (var i = 0; i < items.Length; i++)
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{
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UserItem cItem = new UserItem
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{
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Amount = int.Parse(item[3]),
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ItemId = GetItemByName(item[0]).Id,
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Amount = int.Parse(items[i][3]),
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ItemId = GetItemByName(items[i][0]).Id,
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UserId = user.Id,
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Slot = int.Parse(item[4]),
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Slot = int.Parse(items[i][4]),
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};
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if (item[5] == "-1")
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if (int.Parse(items[i][5]) == -1)
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{
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player.SendChatMessage("Item hinzugefügt");
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context.Add(cItem);
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context.UserItems.Add(cItem);
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}
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else if(cItem.Slot == -1)
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else if (cItem.Slot == -1)
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{
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player.SendChatMessage("Item gelöscht");
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UserItem fItem = context.UserItems.FirstOrDefault(i => i.Id == int.Parse(item[5]));
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userItems.Remove(fItem);
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UserItem fItem = context.UserItems.FirstOrDefault(j => j.Id == int.Parse(items[i][5]));
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context.UserItems.Remove(fItem);
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}
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else
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{
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player.SendChatMessage("Item geändert");
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UserItem fItem = context.UserItems.FirstOrDefault(i => i.Id == int.Parse(item[5]));
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UserItem fItem = context.UserItems.FirstOrDefault(j => j.Id == int.Parse(items[i][5]));
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fItem.Amount = cItem.Amount;
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fItem.Slot = cItem.Slot;
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}
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}
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}
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context.SaveChanges();
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}
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}
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}
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public static void AddItemToInventory(Client player, UserItem item)
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{
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var user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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List <UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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var slotArr = Enumerable.Range(1, 20).ToList();
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allItemsByUser.ForEach(allItem =>
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{
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if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
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});
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int newSlot = slotArr.Min();
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item.Slot = newSlot;
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context.UserItems.Add(item);
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context.SaveChanges();
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IItem iItem = GetItemById(item.ItemId);
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string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString()};
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player.TriggerEvent("addItem", newItem);
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}
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}
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}
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}
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