Extend Death System; Add Revive-System

This commit is contained in:
VegaZ
2018-10-21 21:31:31 +02:00
parent 53adfb86b4
commit e1cb5671f8
6 changed files with 54 additions and 16 deletions

View File

@@ -20,11 +20,13 @@ namespace reallife_gamemode.Server.Commands
{
class Faction : Script
{
#region Chat Commands
[Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)]
public void CmdFactionF(Client player, string message)
{
Entities.Faction f = player.GetUser()?.GetFaction();
if(f == null || f.StateOwned)
if (f == null || f.StateOwned)
{
ChatService.NotAuthorized(player);
return;
@@ -59,16 +61,18 @@ namespace reallife_gamemode.Server.Commands
}
string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned));
}
}
#endregion
#region Leader Commands
[Command("invite", "~m~Benutzung: ~s~/invite [Name]")]
public void CmdFactionInvite(Client player, string name)
{
if(player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
@@ -81,7 +85,7 @@ namespace reallife_gamemode.Server.Commands
return;
}
if(target.GetUser()?.FactionId != null)
if (target.GetUser()?.FactionId != null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist schon in einer Fraktion.");
return;
@@ -121,7 +125,7 @@ namespace reallife_gamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
FactionRank fr = dbContext.FactionRanks.FirstOrDefault(r => r.RankName == rank && r.FactionId == player.GetUser(dbContext).FactionId);
if(fr == null)
if (fr == null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Dieser Rang existiert nicht.");
return;
@@ -158,13 +162,13 @@ namespace reallife_gamemode.Server.Commands
return;
}
if(player.Handle == target.Handle)
if (player.Handle == target.Handle)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du kannst dich nicht selber uninviten.");
return;
}
if(target.GetUser()?.FactionLeader ?? false)
if (target.GetUser()?.FactionLeader ?? false)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du kannst keinen Leader uninviten.");
return;
@@ -183,7 +187,7 @@ namespace reallife_gamemode.Server.Commands
}
}
[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
public void CmdFactionLc(Client player, string message)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
@@ -199,5 +203,27 @@ namespace reallife_gamemode.Server.Commands
if (p.GetUser()?.FactionLeader ?? false) p.SendChatMessage(broadcastMsg);
});
}
#endregion
#region Sanitäter Commands
[Command("revive", "~m~Benutzung: ~s~/invite")]
public void CmdFactionMedicRevive(Client player)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
{
ChatService.NotAuthorized(player);
return;
}
var nearPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player);
var deadPlayer = nearPlayers.Where(i => i.GetData("isDead") == true).FirstOrDefault();
deadPlayer.TriggerEvent("onPlayerRevived");
deadPlayer.SendNotification("Du wurdest von ~y~" + player.Name + "~s~ wiederbelebt.");
deadPlayer.SetData("isDead", false);
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
deadPlayer.Health = 50;
}
#endregion
}
}