Müllmann Death+Disconnect+CarLeft(5minuten)+inAnderesCarEinsteigen Kondition Job Abbruch

This commit is contained in:
Mac_Slash
2020-05-24 22:14:55 +02:00
parent 2c572d7f5b
commit e2067331c8
2 changed files with 61 additions and 11 deletions

View File

@@ -145,51 +145,51 @@ namespace ReallifeGamemode.Server.Events
Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null)
{
ChatService.SendMessage(player, "Debug1");
//ChatService.SendMessage(player, "Debug1");
if (job.GetUsersInJob().Contains(player))
{
ChatService.SendMessage(player, "Debug2");
//ChatService.SendMessage(player, "Debug2");
if (player.Vehicle != null)
{
ChatService.SendMessage(player, "Debug3");
//ChatService.SendMessage(player, "Debug3");
/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{*/
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
{
ChatService.SendMessage(player, "Debug4");
//ChatService.SendMessage(player, "Debug4");
player.Vehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
}
else
{
ChatService.SendMessage(player, "Debug5");
//ChatService.SendMessage(player, "Debug5");
}
//}
}
if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{
ChatService.SendMessage(player, "Debug6");
//ChatService.SendMessage(player, "Debug6");
Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
}
ChatService.SendMessage(player, "Debug7");
//ChatService.SendMessage(player, "Debug7");
player.ResetData("PilotenBase");
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (player.GetData<bool>("HatRoute") == true)
{
ChatService.SendMessage(player, "Debug8");
//ChatService.SendMessage(player, "Debug8");
CheckPointHandle.DeleteCheckpoints(player);
player.ResetData("HatRoute");
}
else
{
ChatService.SendMessage(player, "Debug9");
//ChatService.SendMessage(player, "Debug9");
}
}
else
{
ChatService.SendMessage(player, "Debug10");
//ChatService.SendMessage(player, "Debug10");
}
}