Müllmann Death+Disconnect+CarLeft(5minuten)+inAnderesCarEinsteigen Kondition Job Abbruch
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@@ -219,6 +219,32 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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}
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if (u.JobId == 2)
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{
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if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
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{
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player.SetData("DelayTime", 60000*5);
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veh.SetData("timerJobVehicleRespawn", true);
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player.SetData("LastVehicle", veh);
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player.SetData("LastSVehicle", sVeh);
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if (playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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playerTimersJobVehicleRespawn[player].Stop();
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}
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PlayerTimer playerTimer = new PlayerTimer(player, veh, 60000*5);
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playerTimer.Elapsed += PlayerTimer_Elapsed;
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playerTimersJobVehicleRespawn[player] = playerTimer;
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//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
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//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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//job.StopJob(player);
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return;
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}
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if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
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{
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player.SetData("JobVehicleFrei", false);
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return;
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}
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}
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}
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}
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}
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@@ -252,7 +278,8 @@ namespace ReallifeGamemode.Server.Managers
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}
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if (player.GetUser().JobId == 2)//Müllmann
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{
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//VehicleManager.DeleteVehicle(v);
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player.Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092);
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player.Heading = (-15.922085762023926f);
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}
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if (player.GetUser().JobId == 3)//Pilot
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{
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@@ -435,6 +462,29 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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}
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if (player.GetUser().JobId == 2)
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{
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JobVehicle c = new JobVehicle();
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if (JV.GetJob().GetUsersInJob().Contains(player))
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{
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if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
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if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
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{
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veh.SetData("timerJobVehicleRespawn", false);
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if (playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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playerTimersJobVehicleRespawn[player].Stop();
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}
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}
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else
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{
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if (player.GetData<bool>("HatRoute") == true)
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{
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StopJob(player);
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}
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}
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}
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}
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}
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else
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{
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