Müllmann Death+Disconnect+CarLeft(5minuten)+inAnderesCarEinsteigen Kondition Job Abbruch

This commit is contained in:
Mac_Slash
2020-05-24 22:14:55 +02:00
parent 2c572d7f5b
commit e2067331c8
2 changed files with 61 additions and 11 deletions

View File

@@ -145,51 +145,51 @@ namespace ReallifeGamemode.Server.Events
Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1); Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) if (job != null)
{ {
ChatService.SendMessage(player, "Debug1"); //ChatService.SendMessage(player, "Debug1");
if (job.GetUsersInJob().Contains(player)) if (job.GetUsersInJob().Contains(player))
{ {
ChatService.SendMessage(player, "Debug2"); //ChatService.SendMessage(player, "Debug2");
if (player.Vehicle != null) if (player.Vehicle != null)
{ {
ChatService.SendMessage(player, "Debug3"); //ChatService.SendMessage(player, "Debug3");
/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true) /*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{*/ {*/
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ) if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
{ {
ChatService.SendMessage(player, "Debug4"); //ChatService.SendMessage(player, "Debug4");
player.Vehicle.ResetData("timerJobVehicleRespawn"); player.Vehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle); ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle); ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
} }
else else
{ {
ChatService.SendMessage(player, "Debug5"); //ChatService.SendMessage(player, "Debug5");
} }
//} //}
} }
if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player)) if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{ {
ChatService.SendMessage(player, "Debug6"); //ChatService.SendMessage(player, "Debug6");
Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop(); Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
} }
ChatService.SendMessage(player, "Debug7"); //ChatService.SendMessage(player, "Debug7");
player.ResetData("PilotenBase"); player.ResetData("PilotenBase");
job.StopJob(player); job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (player.GetData<bool>("HatRoute") == true) if (player.GetData<bool>("HatRoute") == true)
{ {
ChatService.SendMessage(player, "Debug8"); //ChatService.SendMessage(player, "Debug8");
CheckPointHandle.DeleteCheckpoints(player); CheckPointHandle.DeleteCheckpoints(player);
player.ResetData("HatRoute"); player.ResetData("HatRoute");
} }
else else
{ {
ChatService.SendMessage(player, "Debug9"); //ChatService.SendMessage(player, "Debug9");
} }
} }
else else
{ {
ChatService.SendMessage(player, "Debug10"); //ChatService.SendMessage(player, "Debug10");
} }
} }

View File

@@ -219,6 +219,32 @@ namespace ReallifeGamemode.Server.Managers
return; return;
} }
} }
if (u.JobId == 2)
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 60000*5);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 60000*5);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
{
player.SetData("JobVehicleFrei", false);
return;
}
}
} }
} }
} }
@@ -252,7 +278,8 @@ namespace ReallifeGamemode.Server.Managers
} }
if (player.GetUser().JobId == 2)//Müllmann if (player.GetUser().JobId == 2)//Müllmann
{ {
//VehicleManager.DeleteVehicle(v); player.Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092);
player.Heading = (-15.922085762023926f);
} }
if (player.GetUser().JobId == 3)//Pilot if (player.GetUser().JobId == 3)//Pilot
{ {
@@ -435,6 +462,29 @@ namespace ReallifeGamemode.Server.Managers
return; return;
} }
} }
if (player.GetUser().JobId == 2)
{
JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player))
{
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{
veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
}
else
{
if (player.GetData<bool>("HatRoute") == true)
{
StopJob(player);
}
}
}
}
} }
else else
{ {