fix /clothes
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@@ -1189,7 +1189,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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[Command("clothes", "~m~Benutzung: ~s~/clothes [Spieler] [Component ID] [Drawable] (Textur)")]
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public void CmdAdminClothes(Player player, string name, int? component = null, int? drawable = null, int texture = 0)
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public void CmdAdminClothes(Player player, string name, int component, int drawable, int texture = 0)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
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{
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@@ -1197,12 +1197,6 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if (name == null || component == null || drawable == null)
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{
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player.SendChatMessage("~m~Benutzung: ~s~/clothes [Spieler] [Component ID] [Drawable] (Textur)");
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return;
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}
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -1220,8 +1214,8 @@ namespace ReallifeGamemode.Server.Commands
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cloth = new CharacterCloth()
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{
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Duty = duty,
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ClothId = drawable.Value,
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SlotId = component.Value,
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ClothId = drawable,
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SlotId = component,
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SlotType = 0,
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Texture = texture,
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UserId = user.Id,
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@@ -1230,11 +1224,11 @@ namespace ReallifeGamemode.Server.Commands
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}
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else
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{
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cloth.ClothId = drawable.Value;
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cloth.ClothId = drawable;
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cloth.Texture = texture;
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}
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dbContext.SaveChanges();
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target.SetClothes(component.Value, drawable.Value, texture);
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NAPI.Player.SetPlayerClothes(player, component, drawable, texture);
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}
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}
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