diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs index 45a00fcf..e7312df1 100644 --- a/ReallifeGamemode.Server/Events/Key.cs +++ b/ReallifeGamemode.Server/Events/Key.cs @@ -393,7 +393,7 @@ namespace ReallifeGamemode.Server.Events } weapon.Ammount += item.Amount; - ChatService.SendMessage(player, item.Amount + " " + iItem.Name + " wurden im Waffenlager hinzugefügt."); + ChatService.SendMessage(player, $"~y~[WT] ~s~Du hast eine ~y~Kiste abgeladen ~s~(Inhalt: {item.Amount}x {iItem.Name})."); unloadedWeaponPackage = true; context.Remove(item); } diff --git a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs index fe7af038..2d430b6a 100644 --- a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs +++ b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs @@ -122,35 +122,18 @@ namespace ReallifeGamemode.Server.WeaponDeal msg = "Die Waffenlieferung steht zur Abholung bereit"; } - ChatService.BroadcastFaction($"~y~[WAFFENDEAL]~s~ {msg}.", user.Faction); + ChatService.BroadcastFaction($"~y~[WT]~s~ {msg}.", user.Faction); - ChatService.SendMessage(client, "~y~[WAFFENDEAL]~s~ Steige in den ~y~Transporter ~s~ein und fahre zum Übergabepunkt."); + ChatService.SendMessage(client, "~y~[WT]~s~ Steig in den ~y~Transporter ~s~ein und fahre zum Übergabepunkt."); fVeh.SetData("weaponDeal", true); InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh); Faction fac = context.Factions.Where(f => f.Id == user.FactionId).FirstOrDefault(); - if (fac.Id == 1 | fac.Id == 3) - { - fac.WeaponDealTime = 180; + fac.WeaponDealTime = (fac.Id == 1 | fac.Id == 3) ? 180 : 60; context.SaveChanges(); - } - else - { - fac.WeaponDealTime = 60; - context.SaveChanges(); - } } } - /* - public static void WeaponDealTimer() - { - System.Timers.Timer timer = new System.Timers.Timer(60000); - timer.Start(); - timer.Elapsed += Timer_Elapsed; - } - */ - public static void Timer_Elapsed() { using (var context = new DatabaseContext()) @@ -254,8 +237,8 @@ namespace ReallifeGamemode.Server.WeaponDeal InventoryManager.AddItemToVehicleInventory(fVeh, item7.ItemId, item7.Amount); } - ChatService.BroadcastFaction("~y~[WAFFENDEAL] ~w~Der Transporter wurde erfolgreich beladen.", new List() { client.GetUser().Faction.Id }); - client.SendChatMessage("~y~[WAFFENDEAL] ~w~Fahre nun zu deiner Base zurück."); + ChatService.BroadcastFaction("~y~[WT] ~w~Der Transporter wurde erfolgreich beladen.", new List() { client.GetUser().Faction.Id }); + client.SendChatMessage("~y~[WT] ~w~Fahre nun zu deiner Base zurück."); BasePoints basePoints = new BasePoints(); basePoints.getbase(user.FactionId, client); }