Add VehicleShop, SaveManager, Edit LoadManager amm...
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@@ -587,7 +587,7 @@ namespace reallife_gamemode.Server.Commands
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target.GetUser().BanPlayer(admin, reason, mins);
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle, FVehicle")]
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle, FVehicle, SVehicle")]
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public void CmdAdminSave(Client player, string typ)
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{
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switch (typ)
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@@ -595,6 +595,15 @@ namespace reallife_gamemode.Server.Commands
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case "Blip":
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player.TriggerEvent("saveBlip");
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break;
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case "Vehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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SaveManager.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "FVehicle":
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if (player.IsInVehicle)
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{
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@@ -606,18 +615,21 @@ namespace reallife_gamemode.Server.Commands
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else
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{
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Vehicle vehicle = player.Vehicle;
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SaveData.SaveFactionVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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SaveManager.SaveFactionVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension), player.GetUser().FactionId);
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vehicle.SetData("factionId", player.GetUser().FactionId);
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LoadManager.FactionVehicleList.Add(vehicle);
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "Vehicle":
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case "SVehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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SaveData.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
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SaveManager.SaveShopVehicleData((VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), Convert.ToByte(vehicle.Dimension), player.GetUser().FactionId);
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LoadManager.ShopVehicleList.Add(vehicle);
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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@@ -734,6 +746,7 @@ namespace reallife_gamemode.Server.Commands
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if (player.IsInVehicle)
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{
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Vehicle playerVehicle = player.Vehicle;
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LoadManager.UserVehicleList.Add(playerVehicle);
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using (var saveVehicle = new DatabaseContext())
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{
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var dataSet = new UserVehicle
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@@ -751,10 +764,10 @@ namespace reallife_gamemode.Server.Commands
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Engine = playerVehicle.EngineStatus,
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Dimension = Convert.ToByte(playerVehicle.Dimension),
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};
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playerVehicle.SetData("ownerId",player.GetUser().Id);
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saveVehicle.UserVehicles.Add(dataSet);
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saveVehicle.SaveChanges();
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saveVehicle.SaveChanges();
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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}
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@@ -1075,7 +1088,7 @@ namespace reallife_gamemode.Server.Commands
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player.SendChatMessage("IP von " + NAPI.Player.GetPlayerName(target) + ": " + target.Address);
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}
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//TEST COMMAND
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//TODO TEST COMMAND
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[Command("myvehicles")]
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public void CmdAdminMyVehicles(Client player)
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{
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@@ -1113,31 +1126,65 @@ namespace reallife_gamemode.Server.Commands
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BankManager.TransferUserMoneyToFaction(player.GetUser(), receiverUser, amount, "/FPAY");
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}
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}
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/*
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[Command("restart")]
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public void CmdAdminRestart(Client player)
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//TODO Ausführen bei Tastendruck wenn in Fahrzeug.
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[Command("buyv")]
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public void BuyShopVehicle(Client player)
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{
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if (ClientExtension.IsLoggedIn(player) == false)
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{
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ChatService.PlayerNotLoggedIn(player);
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return;
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}
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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var users = NAPI.Pools.GetAllPlayers();
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foreach(Client user in users)
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if (player.IsInVehicle)
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{
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user.SendChatMessage("~r~Server startet neu.~s~ Bitte verbinde dich über ~y~F1~s~ neu.");
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user.Kick();
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if (player.Vehicle.HasData("shopVehicleId"))
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{
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int shopVehicleId = player.Vehicle.GetData("shopVehicleId");
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using (var getShopVehicle = new DatabaseContext())
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{
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ShopVehicle sVehicle = getShopVehicle.ShopVehicles.FirstOrDefault(u => u.Id == shopVehicleId);
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Entities.Faction receiverUser = getShopVehicle.Factions.FirstOrDefault(u => u.Name == "LSPD");
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BankManager.TransferUserMoneyToFaction(player.GetUser(), receiverUser, sVehicle.Price, "Fahrzeug gekauft: " + sVehicle.ModelName);
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//TODO Anpassen
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Vehicle boughtVehicle = NAPI.Vehicle.CreateVehicle(sVehicle.Model, new Vector3(sVehicle.PositionX, sVehicle.PositionY + 10, sVehicle.PositionZ + 0.5), sVehicle.Heading,
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sVehicle.PrimaryColor, sVehicle.SecondaryColor, "LoG", sVehicle.Alpha, false, true, 0);
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player.SetIntoVehicle(boughtVehicle, 0);
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//TODO fügt das Fahrzeug als Userfahrzeug hinzu
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CmdAdminOwn(player);
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}
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}
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}
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}
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[Command("saveall")]
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public void SaveAll(Client player)
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{
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SaveManager.SaveAllOnSave();
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}
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NAPI.Resource.StopResource("reallife-gamemode");
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}*/
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}
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/*
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[Command("restart")]
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public void CmdAdminRestart(Client player)
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{
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if (ClientExtension.IsLoggedIn(player) == false)
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{
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ChatService.PlayerNotLoggedIn(player);
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return;
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}
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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var users = NAPI.Pools.GetAllPlayers();
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foreach(Client user in users)
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{
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user.SendChatMessage("~r~Server startet neu.~s~ Bitte verbinde dich über ~y~F1~s~ neu.");
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user.Kick();
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}
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NAPI.Resource.StopResource("reallife-gamemode");
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}*/
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}
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}
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