Changes to character\n*Fixed duty cloth changer when already duty\n*Changed basic character creation to add default values for cloth and props to database

This commit is contained in:
VegaZ
2020-05-28 16:45:10 +02:00
parent e2067331c8
commit e298dc846d
2 changed files with 117 additions and 19 deletions

View File

@@ -155,6 +155,87 @@ namespace ReallifeGamemode.Server.Managers
var user = saveCharacter.Users.SingleOrDefault(u => u.Id == userId);
user.CharacterId = character.Id;
for (var x = 1; x <= 11; x++)
{
var s = 0;
if (x == 10) s = -1;
if (x == 2) continue;
var createClothes = new Database.Entities.CharacterCloth()
{
UserId = userId,
Duty = false,
SlotType = 0,
SlotId = x,
ClothId = s,
Texture = 0
};
saveCharacter.CharacterClothes.Add(createClothes);
}
for (var x = 0; x <= 7; x++)
{
var y = 0;
if (x == 0 || x == 1 || x == 2 || x == 6 || x == 7)
{
if (gender == false)
{
switch (x)
{
case 0:
y = 8;
break;
case 1:
y = 6;
break;
case 2:
y = -1;
break;
case 6:
y = -1;
break;
case 7:
y = -1;
break;
};
}
else
{
switch (x)
{
case 0:
y = 57;
break;
case 1:
y = 5;
break;
case 2:
y = -1;
break;
case 6:
y = -1;
break;
case 7:
y = -1;
break;
};
}
var createClothes = new Database.Entities.CharacterCloth()
{
UserId = userId,
Duty = false,
SlotType = 1,
SlotId = x,
ClothId = y,
Texture = 0
};
saveCharacter.CharacterClothes.Add(createClothes);
}
else
{
continue;
}
}
saveCharacter.SaveChanges();
}
//HeadOverlay makeupHo = new HeadOverlay()