licht modus fehlerbehebung
This commit is contained in:
@@ -876,7 +876,7 @@ namespace ReallifeGamemode.Server.Commands
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//Peter.freezePosition(true);
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}
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[Command("addgpedmore", "~m~Benutzung: ~s~/addgpedMore")]
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public void CmdAdminAddGPedMore (Player player, int model, uint dimension = 0)
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public void CmdAdminAddGPedMore(Player player, int model, uint dimension = 0)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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@@ -884,45 +884,45 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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//player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
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Ped Peter = NAPI.Ped.CreatePed(PedHash.ChickenHawk, new Vector3(player.Position.X+1, player.Position.Y, player.Position.Z+2), player.Heading, dimension);
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Ped Peter2 = NAPI.Ped.CreatePed(PedHash.MovAlien01, new Vector3(player.Position.X+2, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter3 = NAPI.Ped.CreatePed(PedHash.Chimp, new Vector3(player.Position.X+3, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter4 = NAPI.Ped.CreatePed(PedHash.Boar, new Vector3(player.Position.X+4, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter5 = NAPI.Ped.CreatePed(PedHash.BradCadaverCutscene, new Vector3(player.Position.X+5, player.Position.Y, player.Position.Z+2), player.Heading, dimension);
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Ped Peter6 = NAPI.Ped.CreatePed(PedHash.Cat, new Vector3(player.Position.X-1, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter7 = NAPI.Ped.CreatePed(PedHash.Chop, new Vector3(player.Position.X-2, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter8 = NAPI.Ped.CreatePed(PedHash.Cormorant, new Vector3(player.Position.X-3, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter9 = NAPI.Ped.CreatePed(PedHash.Cow, new Vector3(player.Position.X-4, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter10 = NAPI.Ped.CreatePed(PedHash.Deer, new Vector3(player.Position.X-5, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter11 = NAPI.Ped.CreatePed(PedHash.Coyote, new Vector3(player.Position.X, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
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Ped Peter12 = NAPI.Ped.CreatePed(PedHash.Crow, new Vector3(player.Position.X, player.Position.Y+2, player.Position.Z+2), player.Heading, dimension);
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Ped Peter13 = NAPI.Ped.CreatePed(PedHash.Humpback, new Vector3(player.Position.X, player.Position.Y+3, player.Position.Z), player.Heading, dimension);
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Ped Peter14 = NAPI.Ped.CreatePed(PedHash.Husky, new Vector3(player.Position.X, player.Position.Y+4, player.Position.Z), player.Heading, dimension);
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Ped Peter15 = NAPI.Ped.CreatePed(PedHash.JohnnyKlebitz, new Vector3(player.Position.X, player.Position.Y+5, player.Position.Z-1), player.Heading, dimension);
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Ped Peter16 = NAPI.Ped.CreatePed(PedHash.Pig, new Vector3(player.Position.X, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
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Ped Peter17 = NAPI.Ped.CreatePed(PedHash.Pigeon, new Vector3(player.Position.X, player.Position.Y-2, player.Position.Z), player.Heading, dimension);
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Ped Peter18 = NAPI.Ped.CreatePed(PedHash.Poodle, new Vector3(player.Position.X, player.Position.Y-3, player.Position.Z), player.Heading, dimension);
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Ped Peter19 = NAPI.Ped.CreatePed(PedHash.Pug, new Vector3(player.Position.X, player.Position.Y-4, player.Position.Z), player.Heading, dimension);
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Ped Peter20 = NAPI.Ped.CreatePed(PedHash.Rabbit, new Vector3(player.Position.X, player.Position.Y-5, player.Position.Z), player.Heading, dimension);
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Ped Peter21 = NAPI.Ped.CreatePed(PedHash.Rat, new Vector3(player.Position.X+1, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
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Ped Peter22 = NAPI.Ped.CreatePed(PedHash.Retriever, new Vector3(player.Position.X+2, player.Position.Y+2, player.Position.Z), player.Heading, dimension);
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Ped Peter23 = NAPI.Ped.CreatePed(PedHash.Rhesus, new Vector3(player.Position.X+3, player.Position.Y+3, player.Position.Z), player.Heading, dimension);
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Ped Peter24 = NAPI.Ped.CreatePed(PedHash.Rottweiler, new Vector3(player.Position.X+4, player.Position.Y+4, player.Position.Z), player.Heading, dimension);
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Ped Peter25 = NAPI.Ped.CreatePed(PedHash.Seagull, new Vector3(player.Position.X+5, player.Position.Y+5, player.Position.Z+2), player.Heading, dimension);
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Ped Peter26 = NAPI.Ped.CreatePed(PedHash.Shepherd, new Vector3(player.Position.X-1, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
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Ped Peter27 = NAPI.Ped.CreatePed(PedHash.Stingray, new Vector3(player.Position.X-2, player.Position.Y-2, player.Position.Z), player.Heading, dimension);
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Ped Peter28 = NAPI.Ped.CreatePed(PedHash.Westy, new Vector3(player.Position.X-3, player.Position.Y-3, player.Position.Z), player.Heading, dimension);
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Ped Peter29 = NAPI.Ped.CreatePed(PedHash.MountainLion, new Vector3(player.Position.X-4, player.Position.Y-4, player.Position.Z), player.Heading, dimension);
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Ped Peter30 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X-5, player.Position.Y-5, player.Position.Z), player.Heading, dimension);
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Ped Peter31 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X+1, player.Position.Y-3, player.Position.Z), player.Heading, dimension);
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Ped Peter32 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X+3, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
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Ped Peter33 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X-1, player.Position.Y+3, player.Position.Z), player.Heading, dimension);
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Ped Peter34 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X-3, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
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Ped Peter35 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X+5, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
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Ped Peter36 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X+1, player.Position.Y-5, player.Position.Z), player.Heading, dimension);
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Ped Peter37 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X+4, player.Position.Y-2, player.Position.Z), player.Heading, dimension);
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Ped Peter38 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X-5, player.Position.Y+2, player.Position.Z), player.Heading, dimension);
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Ped Peter39 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X-4, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
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Ped Peter = NAPI.Ped.CreatePed(PedHash.ChickenHawk, new Vector3(player.Position.X + 1, player.Position.Y, player.Position.Z + 2), player.Heading, dimension);
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Ped Peter2 = NAPI.Ped.CreatePed(PedHash.MovAlien01, new Vector3(player.Position.X + 2, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter3 = NAPI.Ped.CreatePed(PedHash.Chimp, new Vector3(player.Position.X + 3, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter4 = NAPI.Ped.CreatePed(PedHash.Boar, new Vector3(player.Position.X + 4, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter5 = NAPI.Ped.CreatePed(PedHash.BradCadaverCutscene, new Vector3(player.Position.X + 5, player.Position.Y, player.Position.Z + 2), player.Heading, dimension);
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Ped Peter6 = NAPI.Ped.CreatePed(PedHash.Cat, new Vector3(player.Position.X - 1, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter7 = NAPI.Ped.CreatePed(PedHash.Chop, new Vector3(player.Position.X - 2, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter8 = NAPI.Ped.CreatePed(PedHash.Cormorant, new Vector3(player.Position.X - 3, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter9 = NAPI.Ped.CreatePed(PedHash.Cow, new Vector3(player.Position.X - 4, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter10 = NAPI.Ped.CreatePed(PedHash.Deer, new Vector3(player.Position.X - 5, player.Position.Y, player.Position.Z), player.Heading, dimension);
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Ped Peter11 = NAPI.Ped.CreatePed(PedHash.Coyote, new Vector3(player.Position.X, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
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Ped Peter12 = NAPI.Ped.CreatePed(PedHash.Crow, new Vector3(player.Position.X, player.Position.Y + 2, player.Position.Z + 2), player.Heading, dimension);
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Ped Peter13 = NAPI.Ped.CreatePed(PedHash.Humpback, new Vector3(player.Position.X, player.Position.Y + 3, player.Position.Z), player.Heading, dimension);
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Ped Peter14 = NAPI.Ped.CreatePed(PedHash.Husky, new Vector3(player.Position.X, player.Position.Y + 4, player.Position.Z), player.Heading, dimension);
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Ped Peter15 = NAPI.Ped.CreatePed(PedHash.JohnnyKlebitz, new Vector3(player.Position.X, player.Position.Y + 5, player.Position.Z - 1), player.Heading, dimension);
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Ped Peter16 = NAPI.Ped.CreatePed(PedHash.Pig, new Vector3(player.Position.X, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
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Ped Peter17 = NAPI.Ped.CreatePed(PedHash.Pigeon, new Vector3(player.Position.X, player.Position.Y - 2, player.Position.Z), player.Heading, dimension);
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Ped Peter18 = NAPI.Ped.CreatePed(PedHash.Poodle, new Vector3(player.Position.X, player.Position.Y - 3, player.Position.Z), player.Heading, dimension);
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Ped Peter19 = NAPI.Ped.CreatePed(PedHash.Pug, new Vector3(player.Position.X, player.Position.Y - 4, player.Position.Z), player.Heading, dimension);
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Ped Peter20 = NAPI.Ped.CreatePed(PedHash.Rabbit, new Vector3(player.Position.X, player.Position.Y - 5, player.Position.Z), player.Heading, dimension);
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Ped Peter21 = NAPI.Ped.CreatePed(PedHash.Rat, new Vector3(player.Position.X + 1, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
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Ped Peter22 = NAPI.Ped.CreatePed(PedHash.Retriever, new Vector3(player.Position.X + 2, player.Position.Y + 2, player.Position.Z), player.Heading, dimension);
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Ped Peter23 = NAPI.Ped.CreatePed(PedHash.Rhesus, new Vector3(player.Position.X + 3, player.Position.Y + 3, player.Position.Z), player.Heading, dimension);
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Ped Peter24 = NAPI.Ped.CreatePed(PedHash.Rottweiler, new Vector3(player.Position.X + 4, player.Position.Y + 4, player.Position.Z), player.Heading, dimension);
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Ped Peter25 = NAPI.Ped.CreatePed(PedHash.Seagull, new Vector3(player.Position.X + 5, player.Position.Y + 5, player.Position.Z + 2), player.Heading, dimension);
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Ped Peter26 = NAPI.Ped.CreatePed(PedHash.Shepherd, new Vector3(player.Position.X - 1, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
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Ped Peter27 = NAPI.Ped.CreatePed(PedHash.Stingray, new Vector3(player.Position.X - 2, player.Position.Y - 2, player.Position.Z), player.Heading, dimension);
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Ped Peter28 = NAPI.Ped.CreatePed(PedHash.Westy, new Vector3(player.Position.X - 3, player.Position.Y - 3, player.Position.Z), player.Heading, dimension);
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Ped Peter29 = NAPI.Ped.CreatePed(PedHash.MountainLion, new Vector3(player.Position.X - 4, player.Position.Y - 4, player.Position.Z), player.Heading, dimension);
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Ped Peter30 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X - 5, player.Position.Y - 5, player.Position.Z), player.Heading, dimension);
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Ped Peter31 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X + 1, player.Position.Y - 3, player.Position.Z), player.Heading, dimension);
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Ped Peter32 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X + 3, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
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Ped Peter33 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X - 1, player.Position.Y + 3, player.Position.Z), player.Heading, dimension);
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Ped Peter34 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X - 3, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
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Ped Peter35 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X + 5, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
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Ped Peter36 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X + 1, player.Position.Y - 5, player.Position.Z), player.Heading, dimension);
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Ped Peter37 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X + 4, player.Position.Y - 2, player.Position.Z), player.Heading, dimension);
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Ped Peter38 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X - 5, player.Position.Y + 2, player.Position.Z), player.Heading, dimension);
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Ped Peter39 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X - 4, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
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//Peter.freezePosition(true);
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}
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@@ -1713,7 +1713,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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string broadcastMsg = $"Serverzeit wurde auf ~g~{hour:D2}:{min:D2}:{sec:D2} ~s~gesetzt!";
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NAPI.Notification.SendNotificationToAll(broadcastMsg);
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TimeManager.PauseTimeManager();
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TimeManager.PauseTimeManager(new TimeSpan(hour, min, sec));
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NAPI.World.SetTime(hour, min, sec);
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return;
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