licht modus fehlerbehebung
This commit is contained in:
@@ -876,7 +876,7 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
//Peter.freezePosition(true);
|
//Peter.freezePosition(true);
|
||||||
}
|
}
|
||||||
[Command("addgpedmore", "~m~Benutzung: ~s~/addgpedMore")]
|
[Command("addgpedmore", "~m~Benutzung: ~s~/addgpedMore")]
|
||||||
public void CmdAdminAddGPedMore (Player player, int model, uint dimension = 0)
|
public void CmdAdminAddGPedMore(Player player, int model, uint dimension = 0)
|
||||||
{
|
{
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
|
||||||
{
|
{
|
||||||
@@ -884,45 +884,45 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
|
//player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
|
||||||
Ped Peter = NAPI.Ped.CreatePed(PedHash.ChickenHawk, new Vector3(player.Position.X+1, player.Position.Y, player.Position.Z+2), player.Heading, dimension);
|
Ped Peter = NAPI.Ped.CreatePed(PedHash.ChickenHawk, new Vector3(player.Position.X + 1, player.Position.Y, player.Position.Z + 2), player.Heading, dimension);
|
||||||
Ped Peter2 = NAPI.Ped.CreatePed(PedHash.MovAlien01, new Vector3(player.Position.X+2, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter2 = NAPI.Ped.CreatePed(PedHash.MovAlien01, new Vector3(player.Position.X + 2, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter3 = NAPI.Ped.CreatePed(PedHash.Chimp, new Vector3(player.Position.X+3, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter3 = NAPI.Ped.CreatePed(PedHash.Chimp, new Vector3(player.Position.X + 3, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter4 = NAPI.Ped.CreatePed(PedHash.Boar, new Vector3(player.Position.X+4, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter4 = NAPI.Ped.CreatePed(PedHash.Boar, new Vector3(player.Position.X + 4, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter5 = NAPI.Ped.CreatePed(PedHash.BradCadaverCutscene, new Vector3(player.Position.X+5, player.Position.Y, player.Position.Z+2), player.Heading, dimension);
|
Ped Peter5 = NAPI.Ped.CreatePed(PedHash.BradCadaverCutscene, new Vector3(player.Position.X + 5, player.Position.Y, player.Position.Z + 2), player.Heading, dimension);
|
||||||
Ped Peter6 = NAPI.Ped.CreatePed(PedHash.Cat, new Vector3(player.Position.X-1, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter6 = NAPI.Ped.CreatePed(PedHash.Cat, new Vector3(player.Position.X - 1, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter7 = NAPI.Ped.CreatePed(PedHash.Chop, new Vector3(player.Position.X-2, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter7 = NAPI.Ped.CreatePed(PedHash.Chop, new Vector3(player.Position.X - 2, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter8 = NAPI.Ped.CreatePed(PedHash.Cormorant, new Vector3(player.Position.X-3, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter8 = NAPI.Ped.CreatePed(PedHash.Cormorant, new Vector3(player.Position.X - 3, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter9 = NAPI.Ped.CreatePed(PedHash.Cow, new Vector3(player.Position.X-4, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter9 = NAPI.Ped.CreatePed(PedHash.Cow, new Vector3(player.Position.X - 4, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter10 = NAPI.Ped.CreatePed(PedHash.Deer, new Vector3(player.Position.X-5, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
Ped Peter10 = NAPI.Ped.CreatePed(PedHash.Deer, new Vector3(player.Position.X - 5, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter11 = NAPI.Ped.CreatePed(PedHash.Coyote, new Vector3(player.Position.X, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
|
Ped Peter11 = NAPI.Ped.CreatePed(PedHash.Coyote, new Vector3(player.Position.X, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter12 = NAPI.Ped.CreatePed(PedHash.Crow, new Vector3(player.Position.X, player.Position.Y+2, player.Position.Z+2), player.Heading, dimension);
|
Ped Peter12 = NAPI.Ped.CreatePed(PedHash.Crow, new Vector3(player.Position.X, player.Position.Y + 2, player.Position.Z + 2), player.Heading, dimension);
|
||||||
Ped Peter13 = NAPI.Ped.CreatePed(PedHash.Humpback, new Vector3(player.Position.X, player.Position.Y+3, player.Position.Z), player.Heading, dimension);
|
Ped Peter13 = NAPI.Ped.CreatePed(PedHash.Humpback, new Vector3(player.Position.X, player.Position.Y + 3, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter14 = NAPI.Ped.CreatePed(PedHash.Husky, new Vector3(player.Position.X, player.Position.Y+4, player.Position.Z), player.Heading, dimension);
|
Ped Peter14 = NAPI.Ped.CreatePed(PedHash.Husky, new Vector3(player.Position.X, player.Position.Y + 4, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter15 = NAPI.Ped.CreatePed(PedHash.JohnnyKlebitz, new Vector3(player.Position.X, player.Position.Y+5, player.Position.Z-1), player.Heading, dimension);
|
Ped Peter15 = NAPI.Ped.CreatePed(PedHash.JohnnyKlebitz, new Vector3(player.Position.X, player.Position.Y + 5, player.Position.Z - 1), player.Heading, dimension);
|
||||||
Ped Peter16 = NAPI.Ped.CreatePed(PedHash.Pig, new Vector3(player.Position.X, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
|
Ped Peter16 = NAPI.Ped.CreatePed(PedHash.Pig, new Vector3(player.Position.X, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter17 = NAPI.Ped.CreatePed(PedHash.Pigeon, new Vector3(player.Position.X, player.Position.Y-2, player.Position.Z), player.Heading, dimension);
|
Ped Peter17 = NAPI.Ped.CreatePed(PedHash.Pigeon, new Vector3(player.Position.X, player.Position.Y - 2, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter18 = NAPI.Ped.CreatePed(PedHash.Poodle, new Vector3(player.Position.X, player.Position.Y-3, player.Position.Z), player.Heading, dimension);
|
Ped Peter18 = NAPI.Ped.CreatePed(PedHash.Poodle, new Vector3(player.Position.X, player.Position.Y - 3, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter19 = NAPI.Ped.CreatePed(PedHash.Pug, new Vector3(player.Position.X, player.Position.Y-4, player.Position.Z), player.Heading, dimension);
|
Ped Peter19 = NAPI.Ped.CreatePed(PedHash.Pug, new Vector3(player.Position.X, player.Position.Y - 4, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter20 = NAPI.Ped.CreatePed(PedHash.Rabbit, new Vector3(player.Position.X, player.Position.Y-5, player.Position.Z), player.Heading, dimension);
|
Ped Peter20 = NAPI.Ped.CreatePed(PedHash.Rabbit, new Vector3(player.Position.X, player.Position.Y - 5, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter21 = NAPI.Ped.CreatePed(PedHash.Rat, new Vector3(player.Position.X+1, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
|
Ped Peter21 = NAPI.Ped.CreatePed(PedHash.Rat, new Vector3(player.Position.X + 1, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter22 = NAPI.Ped.CreatePed(PedHash.Retriever, new Vector3(player.Position.X+2, player.Position.Y+2, player.Position.Z), player.Heading, dimension);
|
Ped Peter22 = NAPI.Ped.CreatePed(PedHash.Retriever, new Vector3(player.Position.X + 2, player.Position.Y + 2, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter23 = NAPI.Ped.CreatePed(PedHash.Rhesus, new Vector3(player.Position.X+3, player.Position.Y+3, player.Position.Z), player.Heading, dimension);
|
Ped Peter23 = NAPI.Ped.CreatePed(PedHash.Rhesus, new Vector3(player.Position.X + 3, player.Position.Y + 3, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter24 = NAPI.Ped.CreatePed(PedHash.Rottweiler, new Vector3(player.Position.X+4, player.Position.Y+4, player.Position.Z), player.Heading, dimension);
|
Ped Peter24 = NAPI.Ped.CreatePed(PedHash.Rottweiler, new Vector3(player.Position.X + 4, player.Position.Y + 4, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter25 = NAPI.Ped.CreatePed(PedHash.Seagull, new Vector3(player.Position.X+5, player.Position.Y+5, player.Position.Z+2), player.Heading, dimension);
|
Ped Peter25 = NAPI.Ped.CreatePed(PedHash.Seagull, new Vector3(player.Position.X + 5, player.Position.Y + 5, player.Position.Z + 2), player.Heading, dimension);
|
||||||
Ped Peter26 = NAPI.Ped.CreatePed(PedHash.Shepherd, new Vector3(player.Position.X-1, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
|
Ped Peter26 = NAPI.Ped.CreatePed(PedHash.Shepherd, new Vector3(player.Position.X - 1, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter27 = NAPI.Ped.CreatePed(PedHash.Stingray, new Vector3(player.Position.X-2, player.Position.Y-2, player.Position.Z), player.Heading, dimension);
|
Ped Peter27 = NAPI.Ped.CreatePed(PedHash.Stingray, new Vector3(player.Position.X - 2, player.Position.Y - 2, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter28 = NAPI.Ped.CreatePed(PedHash.Westy, new Vector3(player.Position.X-3, player.Position.Y-3, player.Position.Z), player.Heading, dimension);
|
Ped Peter28 = NAPI.Ped.CreatePed(PedHash.Westy, new Vector3(player.Position.X - 3, player.Position.Y - 3, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter29 = NAPI.Ped.CreatePed(PedHash.MountainLion, new Vector3(player.Position.X-4, player.Position.Y-4, player.Position.Z), player.Heading, dimension);
|
Ped Peter29 = NAPI.Ped.CreatePed(PedHash.MountainLion, new Vector3(player.Position.X - 4, player.Position.Y - 4, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter30 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X-5, player.Position.Y-5, player.Position.Z), player.Heading, dimension);
|
Ped Peter30 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X - 5, player.Position.Y - 5, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter31 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X+1, player.Position.Y-3, player.Position.Z), player.Heading, dimension);
|
Ped Peter31 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X + 1, player.Position.Y - 3, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter32 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X+3, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
|
Ped Peter32 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X + 3, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter33 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X-1, player.Position.Y+3, player.Position.Z), player.Heading, dimension);
|
Ped Peter33 = NAPI.Ped.CreatePed(PedHash.FatCult01AFM, new Vector3(player.Position.X - 1, player.Position.Y + 3, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter34 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X-3, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
|
Ped Peter34 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X - 3, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter35 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X+5, player.Position.Y+1, player.Position.Z), player.Heading, dimension);
|
Ped Peter35 = NAPI.Ped.CreatePed(PedHash.Acult01AMM, new Vector3(player.Position.X + 5, player.Position.Y + 1, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter36 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X+1, player.Position.Y-5, player.Position.Z), player.Heading, dimension);
|
Ped Peter36 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X + 1, player.Position.Y - 5, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter37 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X+4, player.Position.Y-2, player.Position.Z), player.Heading, dimension);
|
Ped Peter37 = NAPI.Ped.CreatePed(PedHash.Acult01AMO, new Vector3(player.Position.X + 4, player.Position.Y - 2, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter38 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X-5, player.Position.Y+2, player.Position.Z), player.Heading, dimension);
|
Ped Peter38 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X - 5, player.Position.Y + 2, player.Position.Z), player.Heading, dimension);
|
||||||
Ped Peter39 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X-4, player.Position.Y-1, player.Position.Z), player.Heading, dimension);
|
Ped Peter39 = NAPI.Ped.CreatePed(PedHash.Acult01AMY, new Vector3(player.Position.X - 4, player.Position.Y - 1, player.Position.Z), player.Heading, dimension);
|
||||||
|
|
||||||
//Peter.freezePosition(true);
|
//Peter.freezePosition(true);
|
||||||
}
|
}
|
||||||
@@ -1713,7 +1713,7 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
}
|
}
|
||||||
string broadcastMsg = $"Serverzeit wurde auf ~g~{hour:D2}:{min:D2}:{sec:D2} ~s~gesetzt!";
|
string broadcastMsg = $"Serverzeit wurde auf ~g~{hour:D2}:{min:D2}:{sec:D2} ~s~gesetzt!";
|
||||||
NAPI.Notification.SendNotificationToAll(broadcastMsg);
|
NAPI.Notification.SendNotificationToAll(broadcastMsg);
|
||||||
TimeManager.PauseTimeManager();
|
TimeManager.PauseTimeManager(new TimeSpan(hour, min, sec));
|
||||||
NAPI.World.SetTime(hour, min, sec);
|
NAPI.World.SetTime(hour, min, sec);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|||||||
@@ -23,10 +23,10 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
realTimeTimer.Start();
|
realTimeTimer.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PauseTimeManager()
|
public static void PauseTimeManager(TimeSpan time)
|
||||||
{
|
{
|
||||||
realTimeTimer.Stop();
|
realTimeTimer.Stop();
|
||||||
CurrentTime = DateTime.Now.TimeOfDay;
|
CurrentTime = time;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SetTime(object sender, ElapsedEventArgs args)
|
private static void SetTime(object sender, ElapsedEventArgs args)
|
||||||
|
|||||||
Reference in New Issue
Block a user