another improve in dice system

This commit is contained in:
2019-08-03 11:49:57 +02:00
parent 3bf1b8d552
commit e36c5943c6

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@@ -21,7 +21,13 @@ namespace ReallifeGamemode.Server.Commands
Random rnd = new Random(); Random rnd = new Random();
int number = rnd.Next(1, 7); int number = rnd.Next(1, 7);
ChatService.SendMessage(player, "* " + player.Name + " + würfelt eine " + number); var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(7, player);
foreach (var managedClient in peopleInRange)
{
if (!managedClient.IsLoggedIn()) return;
ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.";
}
} }