branch - Gangwar-System start
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112
ReallifeGamemode.Server/Gangwar/Turf.cs
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112
ReallifeGamemode.Server/Gangwar/Turf.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using System.Timers;
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using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Gangwar
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{
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public class Turf
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{
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public int TurfID { get; set; }
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public string TurfName { get; set; }
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public int Color { get; set; }
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public string Owner { get; set; }
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public string Attacker { get; set; }
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public int Att_Score { get; set; }
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public int Def_Score { get; set; }
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public string status { get; set; }
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public Client[] playerInside { get; set; }
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public Timer timer { get; set; }
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public Turf(int TurfID, string TurfName, int color, string Owner)
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{
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this.TurfID = TurfID;
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this.TurfName = TurfName;
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this.Color = color;
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this.Owner = Owner;
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this.Attacker = null;
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this.Att_Score = 50;
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this.Def_Score = 50;
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this.status = "normal";
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this.playerInside = null;
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this.timer = null;
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}
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public int getId()
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{
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return this.TurfID;
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}
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public string getName()
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{
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return this.TurfName;
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}
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public int getColor()
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{
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return this.Color;
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}
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public string getOwner()
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{
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return this.TurfName;
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}
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public string getAttacker()
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{
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return this.Attacker;
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}
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private void TurfTick()
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{
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this.timer = new System.Timers.Timer(1000);
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this.timer.Elapsed += Tick;
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this.timer.AutoReset = true;
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this.timer.Enabled = true;
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}
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private void Tick(object sender, System.Timers.ElapsedEventArgs e)
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{
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if(this.status == "attack")
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{
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update();
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}
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}
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private void update()
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{
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Client[] owners = this.playerInside.Where(c => c.GetUser().Faction.Name == this.Owner ).ToArray();
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Client[] attackers = this.playerInside.Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
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if (owners.Length > attackers.Length)
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this.Att_Score -= owners.Length - attackers.Length;
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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}
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public void enter(Client client)
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{
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if(Array.IndexOf(this.playerInside, client) == -1) {
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Client[] refObj = this.playerInside;
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Array.Resize(ref refObj, this.playerInside.Length + 1);
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this.playerInside = refObj;
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this.playerInside[this.playerInside.GetUpperBound(0)] = client;
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}
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}
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public void leave(Client client)
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{
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if(Array.IndexOf(this.playerInside, client) > -1)
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{
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this.playerInside = this.playerInside.Where(c => c != client).ToArray();
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}
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}
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}
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}
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