Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -37,6 +37,7 @@ export default function deathScreen() {
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respawnTime = Math.floor(deathDate.getTime() / 1000 + maxDeathTime);
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fade = 255 - maxDeathTime;
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mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
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mp.events.call("GetDutyMedics");
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taskTimeout = false;
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}
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});
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@@ -272,6 +272,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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factionInteractionMenu.Close();
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mp.gui.chat.activate(true);
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globalData.InMenu = false;
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mp.events.callRemote("updateMedicTask", 1, activeTask.Victim, true);
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mp.events.call("destroyMedicTaskCheckpoint");
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break;
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@@ -318,11 +319,10 @@ export default function factionInteraction(globalData: IGlobalData) {
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} else {
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if (tasks[index].MedicName === "none") {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
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mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim, false);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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@@ -370,13 +370,12 @@ export default function factionInteraction(globalData: IGlobalData) {
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healTaskMenuMedic.Close();
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factionInteractionMenu.Visible = true;
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} else {
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if (tasks[index].MedicName === "none") {
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if (tasks[index].MedicName === "none" && tasks[index].Victim != mp.players.local.name) {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
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mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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@@ -430,17 +429,19 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
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if (activeTask && activeTask.Type == 1) {
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if (activeCheckpoint && mp.checkpoints.exists(activeCheckpoint)) {
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(xPos, yPos, zPos - 2), 3.0,
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{
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direction: new mp.Vector3(xPos, yPos, zPos - 5),
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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});
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mp.game.ui.setNewWaypoint(xPos, yPos);
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taskFinish.x = xPos;
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taskFinish.y = yPos;
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taskFinish.z = zPos;
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}
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}
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});
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@@ -468,7 +468,7 @@ namespace ReallifeGamemode.Server.Commands
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if (target.GetData<bool>("duty") == true)
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{
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target.SetData<bool>("duty", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics();
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}
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string adminPlayername = NAPI.Player.GetPlayerName(player);
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@@ -784,7 +784,7 @@ namespace ReallifeGamemode.Server.Commands
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if (target.GetData<bool>("duty") == true)
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{
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target.SetData<bool>("duty", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics();
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}
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string adminPlayername = NAPI.Player.GetPlayerName(player);
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@@ -879,7 +879,7 @@ namespace ReallifeGamemode.Server.Commands
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if (target.GetData<bool>("duty") == true)
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{
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target.SetData<bool>("duty", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics();
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}
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reason = Regex.Replace(reason, "(~[a-zA-Z]~)|(!{(.*)})", "");
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@@ -97,7 +97,7 @@ namespace ReallifeGamemode.Server.Events
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user.Dead = true;
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if (!player.HasData("reviveSperre"))
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if (!player.HasData("reviveSperre") || !player.HasData("inGangWar") || player.GetData<bool>("SAdminduty") == true)
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{
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Events
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if (player.GetData<bool>("duty") == true)
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{
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player.SetData<bool>("duty", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics();
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}
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}
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}
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@@ -298,7 +298,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("toggleDutyMode", true);
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if (player.GetUser().FactionId == 2) //Fire Department
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{
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Medic.UpdateDutyMedics(1);
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Medic.UpdateDutyMedics();
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}
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switch (factionId)
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{
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@@ -336,7 +336,7 @@ namespace ReallifeGamemode.Server.Events
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user.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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player.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics();
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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user.SetBlipAndNametagColor();
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@@ -209,23 +209,38 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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[RemoteEvent("updateMedicTask")]
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public void UpdateMedicTasks(Player player, int type, string victim)
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public void UpdateMedicTasks(Player player, int type, string victim, bool isRemoved)
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{
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Player target = PlayerService.GetPlayerByNameOrId(victim);
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switch (type)
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{
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case 0:
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var reviveTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
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if (isRemoved)
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{
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reviveTask.MedicName = "none";
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}
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else
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{
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reviveTask.MedicName = player.Name;
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}
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victim + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
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break;
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case 1:
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var healTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
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var healTask = HealTasks.FirstOrDefault(t => t.Victim == victim);
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if (isRemoved)
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{
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healTask.MedicName = "none";
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}
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else
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{
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healTask.MedicName = player.Name;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
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}
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break;
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case 2:
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@@ -273,10 +288,11 @@ namespace ReallifeGamemode.Server.Factions.Medic
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RemoveTaskFromList(task);
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}
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}
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public static void UpdateDutyMedics(int modifier)
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[RemoteEvent("GetDutyMedics")]
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public static void UpdateDutyMedics()
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{
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dutyMedics = dutyMedics + modifier;
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dutyMedics = NAPI.Pools.GetAllPlayers().Where(c => c.GetData<bool>("duty") == true && c.GetUser().FactionId == 2).ToList().Count;
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", dutyMedics);
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}
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}
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@@ -133,35 +133,15 @@ namespace ReallifeGamemode.Server.Gangwar
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private void update()
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{
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#region Ticket system
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/*
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try
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NAPI.Task.Run(() =>
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{
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
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}catch(NullReferenceException ex)
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{
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int i = 0;
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foreach(var c in playerInGangwar)
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{
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if (!NAPI.Entity.DoesEntityExist(c.Handle))
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{
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this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
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}
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i++;
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}
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}
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if (owners.Length > attackers.Length)
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this.Att_Score -= owners.Length - attackers.Length;
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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*/
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#endregion Ticket system
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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if (!gangwarPlayer.IsLoggedIn())
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{
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continue;
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}
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
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}
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/*if (this.Att_Score >= 200)
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@@ -173,12 +153,17 @@ namespace ReallifeGamemode.Server.Gangwar
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this.takeOver(this.Owner);
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}*/
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timerCount += 1;
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if (timerCount >= 10) //change to 900 (seconds) before release for testing reasons change to whatever you like
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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if (this.Att_Score > this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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if (!gangwarPlayer.IsLoggedIn())
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{
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continue;
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}
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Attacker);
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@@ -199,6 +184,11 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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if (!gangwarPlayer.IsLoggedIn())
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{
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continue;
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}
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Owner);
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@@ -206,8 +196,10 @@ namespace ReallifeGamemode.Server.Gangwar
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return;
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}
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}
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});
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}
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public void enter(Player client)
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{
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User user = client.GetUser();
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@@ -215,7 +207,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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if (user.Faction.Name != getOwner() && user.Faction.Name != getAttacker())
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return;
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Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser().Id == user.Id).FirstOrDefault();
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Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser()?.Id == user.Id).FirstOrDefault();
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if (gPlayer == null)
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{
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using (var dbContext = new DatabaseContext())
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@@ -257,12 +249,10 @@ namespace ReallifeGamemode.Server.Gangwar
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
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foreach (var o in owners)
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{
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if (o != null)
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o.TriggerEvent("CLIENT:win");
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}
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foreach (var a in attackers)
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{
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if (a != null)
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a.TriggerEvent("CLIENT:loose");
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}
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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@@ -272,15 +262,8 @@ namespace ReallifeGamemode.Server.Gangwar
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else if (getOwner() != FactionName)
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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Console.WriteLine("[DEBUG:GANGWAR] getting owners...");
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
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Console.WriteLine($"[DEBUG:GANGWAR] got owners {owners}.");
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Console.WriteLine($"[DEBUG:GANGWAR] got owners {owners.ToString()}.");
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Console.WriteLine("[DEBUG:GANGWAR] getting attackers...");
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
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Console.WriteLine($"[DEBUG:GANGWAR] got attackers {attackers}.");
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Console.WriteLine($"[DEBUG:GANGWAR] got attackers {attackers.ToString()}.");
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foreach (var o in owners)
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{
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if (o != null)
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@@ -303,6 +286,11 @@ namespace ReallifeGamemode.Server.Gangwar
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this.Attacker = null;
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foreach (var c in playerInGangwar)
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{
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if (!c.IsLoggedIn())
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{
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continue;
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}
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c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
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c.ResetData("inGangWar");
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c.ResetData("GotInsideOfTurf");
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@@ -255,7 +255,7 @@ namespace ReallifeGamemode.Server.Managers
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target.SetData("duty", false);
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target.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics();
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UpdateCharacterCloth.LoadCharacterDefaults(target);
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target.GetUser(dbContext).FactionRankId = null;
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target.GetUser(dbContext).FactionId = null;
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@@ -834,6 +834,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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Medic.AddTaskToList(healTask);
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player.SetData("healauftrag", true);
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player.SendNotification("~w~Du hast einen Sanitäter um Hilfe gerufen");
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat soeben einen Serviceauftrag beantragt.", new List<int>() { 2 });
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}
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}
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@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Server.Util
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if (player.GetData<bool>("duty") == true)
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{
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player.SetData<bool>("duty", false);
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Medic.UpdateDutyMedics(-1);
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Medic.UpdateDutyMedics();
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}
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var userClothes = dbContext.CharacterClothes.Where(c => c.UserId == user.Id && c.Duty == true);
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Reference in New Issue
Block a user