Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
2021-04-10 01:33:34 +02:00
10 changed files with 115 additions and 108 deletions

View File

@@ -37,6 +37,7 @@ export default function deathScreen() {
respawnTime = Math.floor(deathDate.getTime() / 1000 + maxDeathTime);
fade = 255 - maxDeathTime;
mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
mp.events.call("GetDutyMedics");
taskTimeout = false;
}
});

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@@ -272,6 +272,7 @@ export default function factionInteraction(globalData: IGlobalData) {
factionInteractionMenu.Close();
mp.gui.chat.activate(true);
globalData.InMenu = false;
mp.events.callRemote("updateMedicTask", 1, activeTask.Victim, true);
mp.events.call("destroyMedicTaskCheckpoint");
break;
@@ -318,11 +319,10 @@ export default function factionInteraction(globalData: IGlobalData) {
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim, false);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{
direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150],
visible: true,
dimension: 0
@@ -370,13 +370,12 @@ export default function factionInteraction(globalData: IGlobalData) {
healTaskMenuMedic.Close();
factionInteractionMenu.Visible = true;
} else {
if (tasks[index].MedicName === "none") {
if (tasks[index].MedicName === "none" && tasks[index].Victim != mp.players.local.name) {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{
direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150],
visible: true,
dimension: 0
@@ -430,17 +429,19 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
if (activeTask && activeTask.Type == 1) {
activeCheckpoint.destroy();
activeCheckpoint = null;
activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(xPos, yPos, zPos - 2), 3.0,
{
direction: new mp.Vector3(xPos, yPos, zPos - 5),
color: [255, 0, 0, 150],
visible: true,
dimension: 0
});
mp.game.ui.setNewWaypoint(xPos, yPos);
if (activeCheckpoint && mp.checkpoints.exists(activeCheckpoint)) {
activeCheckpoint.destroy();
activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(xPos, yPos, zPos - 2), 3.0,
{
color: [255, 0, 0, 150],
visible: true,
dimension: 0
});
mp.game.ui.setNewWaypoint(xPos, yPos);
taskFinish.x = xPos;
taskFinish.y = yPos;
taskFinish.z = zPos;
}
}
});

View File

@@ -468,7 +468,7 @@ namespace ReallifeGamemode.Server.Commands
if (target.GetData<bool>("duty") == true)
{
target.SetData<bool>("duty", false);
Medic.UpdateDutyMedics(-1);
Medic.UpdateDutyMedics();
}
string adminPlayername = NAPI.Player.GetPlayerName(player);
@@ -784,7 +784,7 @@ namespace ReallifeGamemode.Server.Commands
if (target.GetData<bool>("duty") == true)
{
target.SetData<bool>("duty", false);
Medic.UpdateDutyMedics(-1);
Medic.UpdateDutyMedics();
}
string adminPlayername = NAPI.Player.GetPlayerName(player);
@@ -879,7 +879,7 @@ namespace ReallifeGamemode.Server.Commands
if (target.GetData<bool>("duty") == true)
{
target.SetData<bool>("duty", false);
Medic.UpdateDutyMedics(-1);
Medic.UpdateDutyMedics();
}
reason = Regex.Replace(reason, "(~[a-zA-Z]~)|(!{(.*)})", "");

View File

@@ -97,7 +97,7 @@ namespace ReallifeGamemode.Server.Events
user.Dead = true;
if (!player.HasData("reviveSperre"))
if (!player.HasData("reviveSperre") || !player.HasData("inGangWar") || player.GetData<bool>("SAdminduty") == true)
{
//MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask()

View File

@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Events
if (player.GetData<bool>("duty") == true)
{
player.SetData<bool>("duty", false);
Medic.UpdateDutyMedics(-1);
Medic.UpdateDutyMedics();
}
}
}

View File

@@ -298,7 +298,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("toggleDutyMode", true);
if (player.GetUser().FactionId == 2) //Fire Department
{
Medic.UpdateDutyMedics(1);
Medic.UpdateDutyMedics();
}
switch (factionId)
{
@@ -336,7 +336,7 @@ namespace ReallifeGamemode.Server.Events
user.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
player.TriggerEvent("toggleDutyMode", false);
Medic.UpdateDutyMedics(-1);
Medic.UpdateDutyMedics();
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
user.SetBlipAndNametagColor();

View File

@@ -209,23 +209,38 @@ namespace ReallifeGamemode.Server.Factions.Medic
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Player player, int type, string victim)
public void UpdateMedicTasks(Player player, int type, string victim, bool isRemoved)
{
Player target = PlayerService.GetPlayerByNameOrId(victim);
switch (type)
{
case 0:
var reviveTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
reviveTask.MedicName = player.Name;
if (isRemoved)
{
reviveTask.MedicName = "none";
}
else
{
reviveTask.MedicName = player.Name;
}
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
break;
case 1:
var healTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
healTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
var healTask = HealTasks.FirstOrDefault(t => t.Victim == victim);
if (isRemoved)
{
healTask.MedicName = "none";
}
else
{
healTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
}
break;
case 2:
@@ -273,10 +288,11 @@ namespace ReallifeGamemode.Server.Factions.Medic
RemoveTaskFromList(task);
}
}
public static void UpdateDutyMedics(int modifier)
[RemoteEvent("GetDutyMedics")]
public static void UpdateDutyMedics()
{
dutyMedics = dutyMedics + modifier;
dutyMedics = NAPI.Pools.GetAllPlayers().Where(c => c.GetData<bool>("duty") == true && c.GetUser().FactionId == 2).ToList().Count;
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", dutyMedics);
}
}

View File

@@ -133,81 +133,73 @@ namespace ReallifeGamemode.Server.Gangwar
private void update()
{
#region Ticket system
/*
try
NAPI.Task.Run(() =>
{
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
}catch(NullReferenceException ex)
{
int i = 0;
foreach(var c in playerInGangwar)
foreach (Player gangwarPlayer in this.playerInGangwar)
{
if (!NAPI.Entity.DoesEntityExist(c.Handle))
if (!gangwarPlayer.IsLoggedIn())
{
this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
continue;
}
i++;
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
}
}
if (owners.Length > attackers.Length)
this.Att_Score -= owners.Length - attackers.Length;
if(owners.Length < attackers.Length)
this.Def_Score -= attackers.Length - owners.Length;
*/
#endregion Ticket system
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
}
/*if (this.Att_Score >= 200)
{
this.takeOver(this.Attacker);
}
else if (this.Def_Score >= 200)
{
this.takeOver(this.Owner);
}*/
timerCount += 1;
if (timerCount >= 10) //change to 900 (seconds) before release for testing reasons change to whatever you like
{
if (this.Att_Score > this.Def_Score)
/*if (this.Att_Score >= 200)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Attacker);
this.Def_Score = 0;
return;
}
else if (this.Att_Score < this.Def_Score)
else if (this.Def_Score >= 200)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Owner);
this.Att_Score = 0;
return;
}
else if (this.Def_Score == this.Att_Score)
}*/
timerCount += 1;
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
{
foreach (Player gangwarPlayer in this.playerInGangwar)
if (this.Att_Score > this.Def_Score)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
foreach (Player gangwarPlayer in this.playerInGangwar)
{
if (!gangwarPlayer.IsLoggedIn())
{
continue;
}
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Attacker);
this.Def_Score = 0;
return;
}
else if (this.Att_Score < this.Def_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Owner);
this.Att_Score = 0;
return;
}
else if (this.Def_Score == this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
if (!gangwarPlayer.IsLoggedIn())
{
continue;
}
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
}
this.takeOver(this.Owner);
this.Def_Score = 0;
return;
}
this.takeOver(this.Owner);
this.Def_Score = 0;
return;
}
}
});
}
public void enter(Player client)
{
User user = client.GetUser();
@@ -215,7 +207,7 @@ namespace ReallifeGamemode.Server.Gangwar
{
if (user.Faction.Name != getOwner() && user.Faction.Name != getAttacker())
return;
Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser().Id == user.Id).FirstOrDefault();
Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser()?.Id == user.Id).FirstOrDefault();
if (gPlayer == null)
{
using (var dbContext = new DatabaseContext())
@@ -257,13 +249,11 @@ namespace ReallifeGamemode.Server.Gangwar
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
foreach (var o in owners)
{
if (o != null)
o.TriggerEvent("CLIENT:win");
o.TriggerEvent("CLIENT:win");
}
foreach (var a in attackers)
{
if (a != null)
a.TriggerEvent("CLIENT:loose");
a.TriggerEvent("CLIENT:loose");
}
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
@@ -272,15 +262,8 @@ namespace ReallifeGamemode.Server.Gangwar
else if (getOwner() != FactionName)
{
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
Console.WriteLine("[DEBUG:GANGWAR] getting owners...");
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
Console.WriteLine($"[DEBUG:GANGWAR] got owners {owners}.");
Console.WriteLine($"[DEBUG:GANGWAR] got owners {owners.ToString()}.");
Console.WriteLine("[DEBUG:GANGWAR] getting attackers...");
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
Console.WriteLine($"[DEBUG:GANGWAR] got attackers {attackers}.");
Console.WriteLine($"[DEBUG:GANGWAR] got attackers {attackers.ToString()}.");
foreach (var o in owners)
{
if (o != null)
@@ -303,6 +286,11 @@ namespace ReallifeGamemode.Server.Gangwar
this.Attacker = null;
foreach (var c in playerInGangwar)
{
if (!c.IsLoggedIn())
{
continue;
}
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
c.ResetData("inGangWar");
c.ResetData("GotInsideOfTurf");

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@@ -255,7 +255,7 @@ namespace ReallifeGamemode.Server.Managers
target.SetData("duty", false);
target.TriggerEvent("toggleDutyMode", false);
Medic.UpdateDutyMedics(-1);
Medic.UpdateDutyMedics();
UpdateCharacterCloth.LoadCharacterDefaults(target);
target.GetUser(dbContext).FactionRankId = null;
target.GetUser(dbContext).FactionId = null;
@@ -834,6 +834,7 @@ namespace ReallifeGamemode.Server.Managers
{
Medic.AddTaskToList(healTask);
player.SetData("healauftrag", true);
player.SendNotification("~w~Du hast einen Sanitäter um Hilfe gerufen");
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat soeben einen Serviceauftrag beantragt.", new List<int>() { 2 });
}
}

View File

@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Server.Util
if (player.GetData<bool>("duty") == true)
{
player.SetData<bool>("duty", false);
Medic.UpdateDutyMedics(-1);
Medic.UpdateDutyMedics();
}
var userClothes = dbContext.CharacterClothes.Where(c => c.UserId == user.Id && c.Duty == true);