From e4247faa2c8e118fd85b14ecc0ab3ed0d6599ff8 Mon Sep 17 00:00:00 2001 From: Luke Date: Sun, 23 May 2021 23:08:55 +0000 Subject: [PATCH] repairkit notifications textlich angepasst --- ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs index d1b61dda..89d74d6f 100644 --- a/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs +++ b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs @@ -1,4 +1,4 @@ -using GTANetworkAPI; +using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using System.Linq; using ReallifeGamemode.Server.Extensions; @@ -47,20 +47,20 @@ namespace ReallifeGamemode.Server.Inventory.Items if(veh.Controller == null) { - player.SendNotification("Es sitzt jemand im Auto du kannst es nicht Reparieren!"); + player.SendNotification("Du kannst dieses Fahrzeug nicht reparieren, weil Jemand bereits im Fahrzeug sitzt"); return false; } if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH) { - player.SendNotification("Du kannst den Waffentransporter nicht Reparieren!"); + player.SendNotification("Du kannst den Waffentransporter nicht reparieren!"); return false; } using (var dbContext = new DatabaseContext()) { Vector3 position = veh.Position; - player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false); + player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet", false); InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1); ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext); serverVehicle.Spawn(veh).Position = position;