/agiverank
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@@ -1320,7 +1320,8 @@ namespace ReallifeGamemode.Server.Commands
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if (silent == 1)
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{
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ChatService.BroadcastAdmin($"~b~[S] {player.Name} ~s~hat die HP von ~b~{target.Name} ~s~ auf {hp} gesetzt.", AdminLevel.ADMIN);
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} else
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}
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else
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{
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ChatService.SendMessage(target, $"~b~Deine HP wurden von {player.Name} auf {hp} gesetzt.");
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ChatService.SendMessage(player, $"~b~Du hast die HP von {target.Name} auf {hp} gesetzt.");
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@@ -1348,7 +1349,8 @@ namespace ReallifeGamemode.Server.Commands
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if (silent == 1)
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{
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ChatService.BroadcastAdmin($"~b~[S] {player.Name} ~s~hat die AP von ~b~{target.Name} ~s~auf {armor} gesetzt.", AdminLevel.ADMIN);
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} else
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}
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else
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{
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ChatService.SendMessage(target, $"~b~Deine AP wurdem von {player.Name} auf {armor} gesetzt.");
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ChatService.SendMessage(player, $"~b~Du hast die AP von {target.Name} auf {armor} gesetzt.");
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@@ -2545,6 +2547,46 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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}
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[Command("agiverank", "~m~Benutzung: ~s~/agiverank [Name] [Rang]", GreedyArg = false)]
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public void CmdAdminGiverank(Player player, string name, string rank)
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{
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using var dbContext = new DatabaseContext();
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User user = player.GetUser(dbContext);
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if (!user.IsAdmin(AdminLevel.HEADADMIN))
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{
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return;
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}
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser(dbContext);
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if (targetUser == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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FactionRank fr = dbContext.FactionRanks.FirstOrDefault(r => r.Order == int.Parse(rank) && r.FactionId == targetUser.FactionId);
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if (fr == null)
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{
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ChatService.ErrorMessage(player, "Dieser Rang existiert nicht");
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return;
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}
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targetUser.FactionRankId = fr.Id;
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast " + target.Name + " den Rang '" + fr.RankName + "' (" + fr.Order + ") gegeben.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Du hast von " + player.Name + " den Rang '" + fr.RankName + "' (" + fr.Order + ")' erhalten.");
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dbContext.SaveChanges();
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}
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[Command("ainvite", "~m~Benutzung: ~s~/ainvite [Name] [Fraktion]")]
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public void CmdAdminAinvite(Player player, string name, int faction)
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{
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