Extend death-system

This commit is contained in:
VegaZ
2018-10-22 20:09:14 +02:00
parent 78f4919e12
commit e54337a573
5 changed files with 111 additions and 20 deletions

View File

@@ -206,7 +206,7 @@ namespace reallife_gamemode.Server.Commands
#endregion
#region Sanitäter Commands
[Command("revive", "~m~Benutzung: ~s~/invite")]
[Command("revive", "~m~Benutzung: ~s~/revive")]
public void CmdFactionMedicRevive(Client player)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
@@ -225,5 +225,32 @@ namespace reallife_gamemode.Server.Commands
deadPlayer.Health = 50;
}
#endregion
#region Global Fraktions Commands
[Command("duty", "~m~Benutzung: ~s~/invite")]
public void CmdFactionDuty(Client player)
{
if (player.GetUser()?.FactionId == null)
{
ChatService.NotAuthorized(player);
return;
}
if(player.GetData("duty") != true)
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if(player.GetUser().FactionId == 2)
{
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", true);
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
}
}
#endregion
}
}

View File

@@ -48,20 +48,6 @@ namespace reallife_gamemode.Server.Events
return;
}
using (var loginUser = new DatabaseContext())
{
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
if(user.Dead == true)
{
player.TriggerEvent("startDeathTimer");
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10);
player.FreezePosition = true;

View File

@@ -23,7 +23,27 @@ namespace reallife_gamemode.Server.Events
public void OnPlayerDeath(Client player, Client killer, uint reason)
{
player.SetData("isDead", true);
player.TriggerEvent("startDeathTimer");
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
//var dutyMedics = 0;
//var allPlayers = NAPI.Pools.GetAllPlayers();
//foreach (Client medic in allPlayers)
//{
// if (medic.GetUser()?.FactionId == 2)
// {
// dutyMedics++;
// }
//}
//player.TriggerEvent("medicInfo", dutyMedics);
//TODO: Zum Full Release entfernen
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
@@ -64,7 +84,7 @@ namespace reallife_gamemode.Server.Events
}
[RemoteEvent("RespawnPlayerAtHospital")]
public void RespawnPlayerAtHospital(Client player)
{
{
player.SetData("isDead", false);
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));

View File

@@ -5,6 +5,7 @@ using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -46,6 +47,26 @@ namespace reallife_gamemode.Server.Events
player.SetData("isLoggedIn", true);
player.SetData("spec", true);
player.SetData("duty", false);
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
userBankAccount.Balance = userBankAccount.Balance;
player.TriggerEvent("draw", player.Name, player.Handle.Value);