Extend death-system

This commit is contained in:
VegaZ
2018-10-22 20:09:14 +02:00
parent 78f4919e12
commit e54337a573
5 changed files with 111 additions and 20 deletions

View File

@@ -5,6 +5,7 @@ using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -46,6 +47,26 @@ namespace reallife_gamemode.Server.Events
player.SetData("isLoggedIn", true);
player.SetData("spec", true);
player.SetData("duty", false);
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
userBankAccount.Balance = userBankAccount.Balance;
player.TriggerEvent("draw", player.Name, player.Handle.Value);