Finished new, modern tachometer
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@@ -227,6 +227,13 @@ namespace reallife_gamemode.Server.Util
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data.Locked = status;
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UpdateVehicleSyncData(veh, data);
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NAPI.ClientEvent.TriggerClientEventInDimension(veh.Dimension, "VehStream_SetLockStatus", veh, status);
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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{
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if(p.IsInVehicle && p.Vehicle.Handle == veh.Handle)
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{
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p.TriggerEvent("Vehicle_setLockStatus", status);
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}
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});
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}
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public static bool GetLockState(Vehicle veh)
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@@ -409,6 +416,7 @@ namespace reallife_gamemode.Server.Util
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UpdateVehicleSyncData(veh, data);
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NAPI.ClientEvent.TriggerClientEvent(player, "VehStream_PlayerEnterVehicle", veh, seat);
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player.TriggerEvent("Vehicle_setLockStatus", data.Locked);
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}
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[ServerEvent(Event.VehicleDamage)]
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