Added repair option in tuning

This commit is contained in:
hydrant
2018-12-03 14:01:11 +01:00
parent 2c64fbf5f6
commit e5ae1351c4
3 changed files with 42 additions and 1 deletions

View File

@@ -156,6 +156,31 @@ mp.events.add("showTuningMenu", () => {
mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50));
if (localVehicle.getBodyHealth() !== 1000) {
var repairItem = new UIMenuItem("Fahrzeug reparieren");
mainMenu.AddItem(repairItem);
mainMenu.ItemSelect.on((selectedItem, index) => {
if (selectedItem === repairItem) {
mp.events.callRemote("repairVehicle");
mainMenu.Close();
setTimeout(() => {
mp.events.call("showTuningMenu");
}, 500);
}
});
mainMenu.MenuClose.on(() => {
globalData.InTuning = false;
mp.events.call("hideTuningInfo", false);
});
mainMenu.Open();
return;
}
carModTypes.forEach((modType) => {
if (localVehicle.getModSlotName(modType) !== "undefined") {
var slotName = mp.game.ui.getLabelText(localVehicle.getModSlotName(modType));