Added repair option in tuning
This commit is contained in:
@@ -36,11 +36,20 @@ namespace reallife_gamemode.Server.Entities
|
||||
Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
|
||||
VehicleManager.AddVehicle(this, veh);
|
||||
|
||||
string numberplate = $"{this.Id}";
|
||||
|
||||
if(this is FactionVehicle fV)
|
||||
{
|
||||
veh.NumberPlate = fV.GetFaction().Name;
|
||||
numberplate = $"F{fV.FactionId} " + numberplate;
|
||||
}
|
||||
|
||||
if (this is UserVehicle uV)
|
||||
{
|
||||
numberplate = $"U{uV.UserId} " + numberplate;
|
||||
}
|
||||
|
||||
veh.NumberPlate = numberplate;
|
||||
|
||||
return veh;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,13 @@ namespace reallife_gamemode.Server.Managers
|
||||
player.TriggerEvent("showTuningMenu");
|
||||
}
|
||||
|
||||
[RemoteEvent("repairVehicle")]
|
||||
public void RepairVehicle(Client player)
|
||||
{
|
||||
if (!player.IsInVehicle) return;
|
||||
player.Vehicle.Repair();
|
||||
}
|
||||
|
||||
[RemoteEvent("setVehicleMod")]
|
||||
public void SetVehicleMod(Client player, int slot, int index)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user