Added repair option in tuning
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@@ -156,6 +156,31 @@ mp.events.add("showTuningMenu", () => {
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mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50));
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mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50));
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if (localVehicle.getBodyHealth() !== 1000) {
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var repairItem = new UIMenuItem("Fahrzeug reparieren");
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mainMenu.AddItem(repairItem);
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mainMenu.ItemSelect.on((selectedItem, index) => {
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if (selectedItem === repairItem) {
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mp.events.callRemote("repairVehicle");
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mainMenu.Close();
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setTimeout(() => {
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mp.events.call("showTuningMenu");
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}, 500);
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}
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});
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mainMenu.MenuClose.on(() => {
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globalData.InTuning = false;
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mp.events.call("hideTuningInfo", false);
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});
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mainMenu.Open();
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return;
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}
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carModTypes.forEach((modType) => {
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carModTypes.forEach((modType) => {
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if (localVehicle.getModSlotName(modType) !== "undefined") {
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if (localVehicle.getModSlotName(modType) !== "undefined") {
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var slotName = mp.game.ui.getLabelText(localVehicle.getModSlotName(modType));
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var slotName = mp.game.ui.getLabelText(localVehicle.getModSlotName(modType));
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@@ -36,11 +36,20 @@ namespace reallife_gamemode.Server.Entities
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Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
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Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
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VehicleManager.AddVehicle(this, veh);
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VehicleManager.AddVehicle(this, veh);
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string numberplate = $"{this.Id}";
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if(this is FactionVehicle fV)
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if(this is FactionVehicle fV)
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{
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{
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veh.NumberPlate = fV.GetFaction().Name;
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numberplate = $"F{fV.FactionId} " + numberplate;
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}
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}
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if (this is UserVehicle uV)
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{
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numberplate = $"U{uV.UserId} " + numberplate;
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}
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veh.NumberPlate = numberplate;
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return veh;
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return veh;
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}
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}
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}
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}
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@@ -62,6 +62,13 @@ namespace reallife_gamemode.Server.Managers
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player.TriggerEvent("showTuningMenu");
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player.TriggerEvent("showTuningMenu");
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}
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}
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[RemoteEvent("repairVehicle")]
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public void RepairVehicle(Client player)
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{
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if (!player.IsInVehicle) return;
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player.Vehicle.Repair();
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}
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[RemoteEvent("setVehicleMod")]
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[RemoteEvent("setVehicleMod")]
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public void SetVehicleMod(Client player, int slot, int index)
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public void SetVehicleMod(Client player, int slot, int index)
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{
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{
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