Waffenschaden implementiert Versuch 1

This commit is contained in:
Mac_Slash
2020-04-19 20:00:22 +02:00
parent e6f3399910
commit e65bb5dcce
3 changed files with 88 additions and 33 deletions

View File

@@ -34,39 +34,6 @@ export default function weaponList(globalData: IGlobalData) {
var specialWep = "";
var timer = "";
mp.events.add('WeaponModifier', (player, modifier) => {
mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
//mp.players.local.setWeaponDamageModifier(modifier);
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
});
mp.events.add('WeaponMeeleModifier', (player, modifier) => {
mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
//mp.players.local.setMeleeWeaponDamageModifier(modifier);
mp.game.invoke("0x4A3DC7ECCC321032", player, modifier);
});
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
for (var x in this.weaponAmmo) {
if (this.weaponAmmo[x].id != this.currentWeapon) {
continue;
}
this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
}
let weaponDamage = 1;
switch (this.currentWeapon) {
case 0xBFEFFF6D:
weaponDamage = 30;
break;
case 0x7F229F94:
weaponDamage = 100;
break;
default:
weaponDamage = 1;
break;
}
mp.players.local.setWeaponDamageModifier(weaponDamage);
});*/
//Weapon Menu
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {