Waffenschaden implementiert Versuch 1
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13
ReallifeGamemode.Server/Util/WeaponDamage.cs
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13
ReallifeGamemode.Server/Util/WeaponDamage.cs
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using GTANetworkAPI;
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namespace ReallifeGamemode.Server.Util
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{
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class WeaponDamage : Script
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{
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[ServerEvent(Event.PlayerWeaponSwitch)]
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public void OnPlayerWeaponSwitch(Player player, WeaponHash oldWeapon, WeaponHash newWeapon)
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{
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NAPI.ClientEvent.TriggerClientEvent(player, "SERVER:WeaponModifier", player);
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}
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}
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}
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