Waffenschaden implementiert Versuch 1
This commit is contained in:
@@ -34,39 +34,6 @@ export default function weaponList(globalData: IGlobalData) {
|
||||
var specialWep = "";
|
||||
var timer = "";
|
||||
|
||||
mp.events.add('WeaponModifier', (player, modifier) => {
|
||||
mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
|
||||
//mp.players.local.setWeaponDamageModifier(modifier);
|
||||
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
|
||||
});
|
||||
|
||||
mp.events.add('WeaponMeeleModifier', (player, modifier) => {
|
||||
mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
|
||||
//mp.players.local.setMeleeWeaponDamageModifier(modifier);
|
||||
mp.game.invoke("0x4A3DC7ECCC321032", player, modifier);
|
||||
});
|
||||
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
|
||||
for (var x in this.weaponAmmo) {
|
||||
if (this.weaponAmmo[x].id != this.currentWeapon) {
|
||||
continue;
|
||||
}
|
||||
this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
|
||||
}
|
||||
let weaponDamage = 1;
|
||||
switch (this.currentWeapon) {
|
||||
case 0xBFEFFF6D:
|
||||
weaponDamage = 30;
|
||||
break;
|
||||
case 0x7F229F94:
|
||||
weaponDamage = 100;
|
||||
break;
|
||||
default:
|
||||
weaponDamage = 1;
|
||||
break;
|
||||
}
|
||||
mp.players.local.setWeaponDamageModifier(weaponDamage);
|
||||
});*/
|
||||
|
||||
//Weapon Menu
|
||||
|
||||
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {
|
||||
|
||||
75
ReallifeGamemode.Client/util/WeaponDamage.ts
Normal file
75
ReallifeGamemode.Client/util/WeaponDamage.ts
Normal file
@@ -0,0 +1,75 @@
|
||||
export default function weapondamageUtil() {
|
||||
mp.events.add('SERVER:WeaponModifier', (player) => {
|
||||
//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
|
||||
//mp.players.local.setWeaponDamageModifier(modifier);
|
||||
let modifier = 1;
|
||||
let meelemodifier = 1;
|
||||
switch (this.currentWeapon) {
|
||||
case 0x1B06D571: //Pistol
|
||||
modifier = 0.4;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0xBFE256D4: //Pistol_MK2
|
||||
modifier = 0.4;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0x5EF9FEC4: //Combatpistol
|
||||
modifier = 0.5;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0x99AEEB3B: //Pistol50
|
||||
modifier = 0.35;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0x2BE6766B: //SMG
|
||||
modifier = 0.25;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0x1D073A89: //Pumpshotgun
|
||||
modifier = 0.2;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0x83BF0278: //Cabinerifle
|
||||
modifier = 0.25;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0x624FE830: //Compactrifle
|
||||
modifier = 0.2;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
case 0xA2719263: //Meele Umarmed Fist
|
||||
meelemodifier = 0.1;
|
||||
modifier = 1;
|
||||
break;
|
||||
case 0x958A4A8F: //Meele Baseball Bat
|
||||
meelemodifier = 0.15;
|
||||
modifier = 1;
|
||||
break;
|
||||
case 0x8BB05FD7: //Meele Flashlight
|
||||
meelemodifier = 0.1;
|
||||
modifier = 1;
|
||||
break;
|
||||
case 0xD8DF3C3C: //Meele Knuckle
|
||||
meelemodifier = 0.1;
|
||||
modifier = 1;
|
||||
break;
|
||||
case 0x678B81B1: //Meele Nightstick
|
||||
meelemodifier = 0.1;
|
||||
modifier = 1;
|
||||
break;
|
||||
default:
|
||||
modifier = 1;
|
||||
meelemodifier = 1;
|
||||
break;
|
||||
}
|
||||
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
|
||||
mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
|
||||
});
|
||||
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
|
||||
for (var x in this.weaponAmmo) {
|
||||
if (this.weaponAmmo[x].id != this.currentWeapon) {
|
||||
continue;
|
||||
}
|
||||
this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
|
||||
}*/
|
||||
}
|
||||
13
ReallifeGamemode.Server/Util/WeaponDamage.cs
Normal file
13
ReallifeGamemode.Server/Util/WeaponDamage.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Util
|
||||
{
|
||||
class WeaponDamage : Script
|
||||
{
|
||||
[ServerEvent(Event.PlayerWeaponSwitch)]
|
||||
public void OnPlayerWeaponSwitch(Player player, WeaponHash oldWeapon, WeaponHash newWeapon)
|
||||
{
|
||||
NAPI.ClientEvent.TriggerClientEvent(player, "SERVER:WeaponModifier", player);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user