Waffenschaden implementiert Versuch 1

This commit is contained in:
Mac_Slash
2020-04-19 20:00:22 +02:00
parent e6f3399910
commit e65bb5dcce
3 changed files with 88 additions and 33 deletions

View File

@@ -34,39 +34,6 @@ export default function weaponList(globalData: IGlobalData) {
var specialWep = "";
var timer = "";
mp.events.add('WeaponModifier', (player, modifier) => {
mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
//mp.players.local.setWeaponDamageModifier(modifier);
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
});
mp.events.add('WeaponMeeleModifier', (player, modifier) => {
mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
//mp.players.local.setMeleeWeaponDamageModifier(modifier);
mp.game.invoke("0x4A3DC7ECCC321032", player, modifier);
});
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
for (var x in this.weaponAmmo) {
if (this.weaponAmmo[x].id != this.currentWeapon) {
continue;
}
this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
}
let weaponDamage = 1;
switch (this.currentWeapon) {
case 0xBFEFFF6D:
weaponDamage = 30;
break;
case 0x7F229F94:
weaponDamage = 100;
break;
default:
weaponDamage = 1;
break;
}
mp.players.local.setWeaponDamageModifier(weaponDamage);
});*/
//Weapon Menu
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {

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@@ -0,0 +1,75 @@
export default function weapondamageUtil() {
mp.events.add('SERVER:WeaponModifier', (player) => {
//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
//mp.players.local.setWeaponDamageModifier(modifier);
let modifier = 1;
let meelemodifier = 1;
switch (this.currentWeapon) {
case 0x1B06D571: //Pistol
modifier = 0.4;
meelemodifier = 1;
break;
case 0xBFE256D4: //Pistol_MK2
modifier = 0.4;
meelemodifier = 1;
break;
case 0x5EF9FEC4: //Combatpistol
modifier = 0.5;
meelemodifier = 1;
break;
case 0x99AEEB3B: //Pistol50
modifier = 0.35;
meelemodifier = 1;
break;
case 0x2BE6766B: //SMG
modifier = 0.25;
meelemodifier = 1;
break;
case 0x1D073A89: //Pumpshotgun
modifier = 0.2;
meelemodifier = 1;
break;
case 0x83BF0278: //Cabinerifle
modifier = 0.25;
meelemodifier = 1;
break;
case 0x624FE830: //Compactrifle
modifier = 0.2;
meelemodifier = 1;
break;
case 0xA2719263: //Meele Umarmed Fist
meelemodifier = 0.1;
modifier = 1;
break;
case 0x958A4A8F: //Meele Baseball Bat
meelemodifier = 0.15;
modifier = 1;
break;
case 0x8BB05FD7: //Meele Flashlight
meelemodifier = 0.1;
modifier = 1;
break;
case 0xD8DF3C3C: //Meele Knuckle
meelemodifier = 0.1;
modifier = 1;
break;
case 0x678B81B1: //Meele Nightstick
meelemodifier = 0.1;
modifier = 1;
break;
default:
modifier = 1;
meelemodifier = 1;
break;
}
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
});
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
for (var x in this.weaponAmmo) {
if (this.weaponAmmo[x].id != this.currentWeapon) {
continue;
}
this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
}*/
}

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@@ -0,0 +1,13 @@
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Util
{
class WeaponDamage : Script
{
[ServerEvent(Event.PlayerWeaponSwitch)]
public void OnPlayerWeaponSwitch(Player player, WeaponHash oldWeapon, WeaponHash newWeapon)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SERVER:WeaponModifier", player);
}
}
}