Handsup: Nur noch möglich, wenn man still steht
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@@ -138,7 +138,7 @@ namespace ReallifeGamemode.Server.Extensions
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public static bool IsAfk(this Player player)
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{
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if(!player.HasSharedData("isAfk"))
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if (!player.HasSharedData("isAfk"))
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{
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return false;
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}
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@@ -339,7 +339,7 @@ namespace ReallifeGamemode.Server.Extensions
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int nameTagColor = 0;
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Player player = user.Player;
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if(player == null || !player.IsLoggedIn())
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if (player == null || !player.IsLoggedIn())
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{
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return;
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}
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@@ -347,7 +347,7 @@ namespace ReallifeGamemode.Server.Extensions
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bool duty = user.GetData<bool>("duty");
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bool adminUnshow = user.GetData<bool>("adminUnshow");
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if(adminUnshow)
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if (adminUnshow)
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{
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blipColor = -1;
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nameTagColor = -3;
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@@ -437,6 +437,11 @@ namespace ReallifeGamemode.Server.Extensions
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}
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}
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public static void CheckToggleSurrender(this Player player)
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{
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player.TriggerEvent("SERVER:Handsup_CheckIfPlayerCanHandsup");
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}
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public static void ToggleSurrender(this Player player)
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{
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if (player.HasAnimation("hup"))
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