[+] Add Gangwar System (bugs incl.)
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@@ -40,6 +40,14 @@ namespace ReallifeGamemode.Server.Gangwar
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public static void loadTurfs_ToAllClients()
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{
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NAPI.ClientEvent.TriggerClientEventForAll("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
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foreach(var l in NAPI.Pools.GetAllPlayers())
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{
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if (!l.IsLoggedIn() && !l.GetUser().FactionLeader)
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return;
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l.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
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}
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}
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public static void GangwarKill(Client killer, Client victim)
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@@ -108,7 +116,8 @@ namespace ReallifeGamemode.Server.Gangwar
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Rotation = Rot,
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Range = Range,
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Owner = "Neutral",
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Color = 0
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Color = 0,
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Vector = null
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};
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using (var dbContext = new DatabaseContext())
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{
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@@ -141,8 +150,30 @@ namespace ReallifeGamemode.Server.Gangwar
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}
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}
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[Command("/gwstart")]
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public void StartGangwar(Client client)
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[RemoteEvent("SERVER:Turf_SetNewLeaderPoint")]
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public void RmtEvent_SetNewLeaderPoint(Client client, string vector, string jsonId) {
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int id = JsonConvert.DeserializeObject<int>(jsonId);
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if (id == -1)
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{
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ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
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if (dturf != null)
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{
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dturf.Vector = vector;
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dbContext.SaveChanges();
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loadTurfs();
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loadTurfs_ToAllClients();
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}
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}
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}
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[RemoteEvent("SERVER:StartGangwar")]
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public void RmtEvent_StartGangwar(Client client)
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{
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if (!client.GetUser().FactionLeader)
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return;
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@@ -151,7 +182,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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if (turf.status == "attack")
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{
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client.SendChatMessage("Ein GW läuft grad bruder"); // DEBUG
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client.SendChatMessage("Ein GW läuft grad bruder"); // DEBUG //change to smth more serious
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return;
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}
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}
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