chatmeldungen raus mit die viecher

This commit is contained in:
Fabian
2021-05-04 17:53:22 +02:00
parent c62a9a0a88
commit e8e23ad342
2 changed files with 0 additions and 8 deletions

View File

@@ -18,7 +18,5 @@
mp.events.add("gotoWaypoint", () => { mp.events.add("gotoWaypoint", () => {
mp.gui.chat.push("xyz: " + x_saved + " " + y_saved + " " + z_saved); mp.gui.chat.push("xyz: " + x_saved + " " + y_saved + " " + z_saved);
mp.players.local.position = new mp.Vector3(x_saved, y_saved, z_saved); mp.players.local.position = new mp.Vector3(x_saved, y_saved, z_saved);
//coord.z = mp.game.gameplay.getGroundZFor3dCoord(coord.x, coord.y, i * 50, 0, false); // try calcualte Z
}); });
} }

View File

@@ -22,21 +22,15 @@ namespace ReallifeGamemode.Server.Events
{ {
return; return;
} }
ChatService.Broadcast("a");
Entity entity = NAPI.Vehicle.GetVehicleDriver(player.Vehicle); Entity entity = NAPI.Vehicle.GetVehicleDriver(player.Vehicle);
Player target = PlayerService.GetPlayerByNameOrId(entity.Value.ToString()); Player target = PlayerService.GetPlayerByNameOrId(entity.Value.ToString());
ChatService.Broadcast("b");
if (target == null) if (target == null)
{ {
return; return;
} }
ChatService.Broadcast("c");
target.TriggerEvent("SERVER:Util_setWaypoint", x, y); target.TriggerEvent("SERVER:Util_setWaypoint", x, y);
} }
} }