Fixed server -> client transport
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@@ -11,10 +11,10 @@ using GTANetworkAPI;
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namespace reallife_gamemode.Server.Util
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{
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public class ListPlayer : Script
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public class ListPlayer
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{
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public int Id;
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public string Name;
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public int Ping;
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public int Id { get; set; }
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public string Name { get; set; }
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public int Ping { get; set; }
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}
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}
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