Test NoobVehicles
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7
ReallifeGamemode.Database/Entities/NoobVehicle.cs
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7
ReallifeGamemode.Database/Entities/NoobVehicle.cs
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@@ -0,0 +1,7 @@
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namespace ReallifeGamemode.Database.Entities
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{
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public partial class NoobVehicle : ServerVehicle
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{
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//public int SchoolId { get; set; }
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}
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}
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@@ -136,6 +136,9 @@ namespace ReallifeGamemode.Database.Models
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//Driving/Bike/Flight School
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//Driving/Bike/Flight School
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public DbSet<Entities.SchoolVehicle> SchoolVehicles { get; set; }
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public DbSet<Entities.SchoolVehicle> SchoolVehicles { get; set; }
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//Noob Vehicles
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public DbSet<Entities.NoobVehicle> NoobVehicles { get; set; }
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//Gangwar
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//Gangwar
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public DbSet<Entities.Turfs> Turfs { get; set; }
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public DbSet<Entities.Turfs> Turfs { get; set; }
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@@ -1985,7 +1985,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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}
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~, ~g~Location~s~] (Weitere Angaben) = (X)", GreedyArg = true)]
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~, ~g~ShoolVehicle (X)~s~, ~g~NoobVehicle~s~, ~g~Location~s~] (Weitere Angaben) = (X)", GreedyArg = true)]
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public void CmdAdminSave(Player player, string typ, string option1 = null, string option2 = null)
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public void CmdAdminSave(Player player, string typ, string option1 = null, string option2 = null)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -2164,6 +2164,16 @@ namespace ReallifeGamemode.Server.Commands
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player.SetIntoVehicle(vehicle, 0);
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player.SetIntoVehicle(vehicle, 0);
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}
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}
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break;
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break;
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case "noobvehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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vehicle = SaveManager.SaveNoobVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus);
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player.SendNotification("Noobfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, 0);
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}
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break;
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case "location":
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case "location":
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if (option1 == null || option1.Length < 0)
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if (option1 == null || option1.Length < 0)
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@@ -39,13 +39,6 @@ namespace ReallifeGamemode.Server.Events
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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return;
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return;
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}
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}
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else if (player.GetUser().FactionId == 0)
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{
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if(player.GetUser().PlayedMinutes > 1800)
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{
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player.SendNotification("~r~Du hast mehr als 30 Spielstunde, kaufe dir ein eigenes Fahrzeug!", true);
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}
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}
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}
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}
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if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
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if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
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@@ -63,6 +56,15 @@ namespace ReallifeGamemode.Server.Events
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return;
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return;
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}
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}
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}
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}
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if (vehicle.GetServerVehicle() is NoobVehicle nVeh)
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{
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if (player.GetUser().PlayedMinutes > 1800)
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{
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player.StopAnimation();
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player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true);
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return;
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -66,6 +66,14 @@ namespace ReallifeGamemode.Server.Extensions
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{
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{
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numberplate = $"J{jV.JobId} " + numberplate;
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numberplate = $"J{jV.JobId} " + numberplate;
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}
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}
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if (veh is SchoolVehicle)
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{
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numberplate = "FS" + numberplate;
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}
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if (veh is NoobVehicle)
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{
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numberplate = "NV" + numberplate;
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}
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NAPI.Vehicle.SetVehicleNumberPlate(newVeh, numberplate);
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NAPI.Vehicle.SetVehicleNumberPlate(newVeh, numberplate);
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veh.NumberPlate = numberplate;
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veh.NumberPlate = numberplate;
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@@ -131,6 +131,31 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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}
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}
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public static Vehicle SaveNoobVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine)
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{
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using (var saveData = new DatabaseContext())
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{
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var dataSet = new NoobVehicle
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{
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Model = vehicleModel,
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PositionX = vehiclePosition.X,
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PositionY = vehiclePosition.Y,
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PositionZ = vehiclePosition.Z,
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Heading = vehicleHeading,
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NumberPlate = vehicleNumberPlate,
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PrimaryColor = vehiclePrimaryColor,
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SecondaryColor = vehicleSecondaryColor,
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Locked = vehicleLocked,
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Active = true
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};
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saveData.NoobVehicles.Add(dataSet);
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saveData.SaveChanges();
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return dataSet.Spawn(veh);
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}
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}
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public static Vehicle SaveFactionVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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public static Vehicle SaveFactionVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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