Fix Medic
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@@ -113,7 +113,7 @@ export default function keys(globalData: IGlobalData) {
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//N //Motor Starten
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//N //Motor Starten
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mp.keys.bind(0x4E, false, function () {
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mp.keys.bind(0x4E, false, function () {
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if (!globalData.InChat) {
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if (!globalData.InChat) {
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mp.events.callRemote("keyPress:N", player.vehicle.getSpeed());
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mp.events.callRemote("keyPress:N");
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}
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}
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});
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});
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@@ -616,9 +616,10 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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if (player.GetData<bool>("healDecision") == true)
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if (player.GetData<bool>("healDecision") == true)
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{
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{
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player.ResetData("healDecision");
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Medic.MakeHealDecision(player, true);
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Medic.MakeHealDecision(player, true);
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player.SetData<bool>("healDecision", false);
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return;
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}
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}
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User u = player.GetUser();
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User u = player.GetUser();
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@@ -760,19 +761,19 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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[RemoteEvent("keyPress:N")]
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Player player, int vSpeed)
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public void KeyPressN(Player player)
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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if (player.GetData<bool>("healDecision") == true)
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if (player.GetData<bool>("healDecision") == true)
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{
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{
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player.ResetData("healDecision");
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Medic.MakeHealDecision(player, false);
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Medic.MakeHealDecision(player, false);
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player.SetData<bool>("healDecision", false);
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return;
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}
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}
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if (!player.IsInVehicle) return;
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if (!player.IsInVehicle) return;
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if (player.VehicleSeat != 0) return;
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if (player.VehicleSeat != 0) return;
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if (vSpeed > 5) return;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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@@ -99,6 +99,19 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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}
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}
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}
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public static void CheckHealDecisionDistanc()
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{
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foreach(var healAuftrag in HealDecisions)
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{
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if (healAuftrag.dMedic.Position.DistanceTo(healAuftrag.dTarget.Position) >= 10)
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{
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healAuftrag.dMedic.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
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healAuftrag.dTarget.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
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healAuftrag.dTarget.ResetData("healDecision");
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}
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}
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}
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public static void MakeHealDecision(Player target, bool decision)
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public static void MakeHealDecision(Player target, bool decision)
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{
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{
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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@@ -106,7 +119,6 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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{
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt",false);
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt",false);
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activeDecision.dTarget.SendNotification("Du hast den Heal ~r~abgelehnt", false);
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activeDecision.dTarget.SendNotification("Du hast den Heal ~r~abgelehnt", false);
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return;
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}
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}
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else
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else
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{
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{
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@@ -49,6 +49,7 @@ namespace ReallifeGamemode.Server.Util
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NAPI.Task.Run(() =>
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NAPI.Task.Run(() =>
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{
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{
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Medic.UpdateTaskTimeLeft();
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Medic.UpdateTaskTimeLeft();
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Medic.CheckHealDecisionDistanc();
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});
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});
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}
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}
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