Fix Medic
This commit is contained in:
@@ -113,7 +113,7 @@ export default function keys(globalData: IGlobalData) {
|
||||
//N //Motor Starten
|
||||
mp.keys.bind(0x4E, false, function () {
|
||||
if (!globalData.InChat) {
|
||||
mp.events.callRemote("keyPress:N", player.vehicle.getSpeed());
|
||||
mp.events.callRemote("keyPress:N");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -616,9 +616,10 @@ namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
if (!player.IsLoggedIn()) return;
|
||||
if (player.GetData<bool>("healDecision") == true)
|
||||
{
|
||||
{
|
||||
player.ResetData("healDecision");
|
||||
Medic.MakeHealDecision(player, true);
|
||||
player.SetData<bool>("healDecision", false);
|
||||
return;
|
||||
}
|
||||
|
||||
User u = player.GetUser();
|
||||
@@ -760,19 +761,19 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:N")]
|
||||
public void KeyPressN(Player player, int vSpeed)
|
||||
public void KeyPressN(Player player)
|
||||
{
|
||||
if (!player.IsLoggedIn()) return;
|
||||
|
||||
if (player.GetData<bool>("healDecision") == true)
|
||||
{
|
||||
{
|
||||
player.ResetData("healDecision");
|
||||
Medic.MakeHealDecision(player, false);
|
||||
player.SetData<bool>("healDecision", false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.IsInVehicle) return;
|
||||
if (player.VehicleSeat != 0) return;
|
||||
if (vSpeed > 5) return;
|
||||
|
||||
GTANetworkAPI.Vehicle v = player.Vehicle;
|
||||
|
||||
|
||||
@@ -99,6 +99,19 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckHealDecisionDistanc()
|
||||
{
|
||||
foreach(var healAuftrag in HealDecisions)
|
||||
{
|
||||
if (healAuftrag.dMedic.Position.DistanceTo(healAuftrag.dTarget.Position) >= 10)
|
||||
{
|
||||
healAuftrag.dMedic.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
|
||||
healAuftrag.dTarget.SendNotification("~r~Die Heal-Anfrage wurde abgebrochen");
|
||||
healAuftrag.dTarget.ResetData("healDecision");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void MakeHealDecision(Player target, bool decision)
|
||||
{
|
||||
var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
|
||||
@@ -106,7 +119,6 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
{
|
||||
activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt",false);
|
||||
activeDecision.dTarget.SendNotification("Du hast den Heal ~r~abgelehnt", false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace ReallifeGamemode.Server.Util
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
Medic.UpdateTaskTimeLeft();
|
||||
Medic.CheckHealDecisionDistanc();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user