/Revive geld für sani kasse

This commit is contained in:
hydrant
2020-04-13 12:01:22 +02:00
parent 12eecad1f9
commit eb25db30fd

View File

@@ -1,4 +1,5 @@
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
@@ -190,6 +191,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
using var dbContext = new DatabaseContext();
var nearPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player);
var deadPlayer = nearPlayers.Where(i => i.GetData<bool>("isDead") == true).FirstOrDefault();
if (player == deadPlayer)
@@ -197,10 +199,29 @@ namespace ReallifeGamemode.Server.Commands
ChatService.ErrorMessage(player, "Du kannst dich nicht selbst wiederbeleben");
return;
}
var deadPlayerUser = deadPlayer.GetUser(dbContext);
int factionMoney = 100;
if (deadPlayerUser.Handmoney >= 100)
{
deadPlayerUser.Handmoney -= 100;
}
else
{
factionMoney = deadPlayerUser.Handmoney;
deadPlayerUser.Handmoney = 0;
}
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += factionMoney;
dbContext.SaveChanges();
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
deadPlayer.TriggerEvent("onPlayerRevived");
deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
ChatService.SendMessage(deadPlayer, $"Du wurdest von ~y~{player.Name}~s~ für ~g~{factionMoney.ToMoneyString()} wiederbelebt.");
ChatService.SendMessage(player, $"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt.");
deadPlayer.SetData("isDead", false);
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
deadPlayer.Health = 50;